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(Single and Dual CPU - 1.2GHz to 1.8GHz) Tests in Quicksilver G4/733 By Mike Published: 7/1/2005 Updated: 8/9/2005 (for 1.7/1.8GHz results) |
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| Game Performance Tests | |
This page lists test results in popular 3D games like Call of Duty, Halo, Unreal Tournament 2004, Splinter Cell, Return to Castle Wolfenstein, Doom3 and Quake3. All tests used the same Quicksilver system (640MB RAM) with retail ATI 9800 Pro card. (Since this is a CPU review and not a video card review, high resolutions were not used. For Video card reviews w/game tests at high resolutions, FSAA, etc. - see the Video articles page, graphics card section.)
I created a separate page on CPU Director 2.1 with screenshots and more info. It worked well (notice the 1.73GHz results vs the 1.8GHz w/DFS disabled) and was responsive (changes speeds quickly). |
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| Call of Duty 1.5c MP Timedemo: | |
| COD is still one of my alltime favorite games on the Mac. I used the MP timedemo at both low quality (minimum) settings/640x480 and max quality settings at 1024x768.
![]() The 7457 w/L3 cache does very well considering it's clock speed. | |
| HALO 1.5.2 Tests: | |
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I used Halo v1.5.2 (latest to date). 640x480 low quality tests used no shaders and game detail settings at minimum. 1024x768 HQ tests had shadows on, speculor on, details high, max settings in game, Pixel+Vertex shaders selected, Detail objects, but no FSAA. Average framerates using the builtin timedemo test were:
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| Unreal Tournament 2004 Tests: | |
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I used Santaduck's UT2004 benchmark utility to automate running tests with the latest (to date) Mac UT2004. Average framerates at 640x480/Min quality and 1024x768/max quality settings were:
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| Splinter Cell 1.0 Benchmarks: | |
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I used the Mac benchmark script linked on our Mac Splinter Cell FPS db entry page. Splinter Cell does not support FSAA. 640x480 model high quality settings were used.
Here's a graph of the Average framerates of each CPU using the same 9800 Pro graphics card. The CPU Upgrades literally tripled performance compared to the original Quicksilver's G4/733 CPU.
![]() As you can see, all of the upgrades made a hug difference (most more than tripled performance).
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| Doom 3 Tests: | |
Doom 3's system requirements are probably the steepest ever for a Mac game (high end G5 recommended) and framerates even on the fastest Macs are still well below that of a fast PC unfortunately. Regardless, I was still curious how it would run on the Quicksilver with the CPU upgrades with the Minimum Quality settings at 640x480 mode. (I'd never run Doom3 in Min. quality mode before - it actually looked better than I thought.) The default minimum quality settings were used, shadows off but special effects enabled. (No Doom3 config tweaks were used.)
![]() I played the game for about an hour with the Dual 7447A/1.2GHz at these settings. It was playable in general but during firefights the framerate took a big nosedive. The 7457 fared a bit better as did the faster clocked 7447A's. | |
| Return to Castle Wolfenstein Tests: | |
I used the RTCW Multiplayer demo sent by a reader (Tzunami) some years back. (You can download the demo using the button in the sidebar at http://ultimatedataserver.de.vu/. With RTCW v1.41, you have to change the "59" in the demo filename to "60".)
I ran tests at both minimum quality settings/640x480 and with High Quality (max) settings at 1024x768. Audio was enabled.
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| Quake 3 Tests: | |
(Yes, Quake3 is very old but there's still a lot of mods for it and it plays well even on older Macs.) Tests were done with the last Quake3 version (G4 v1.32). I used the "High Quality" settings at 1024x768, with all game options on and no config file tweaks. For the dual CPU tests, r_smp was set to "1" (to use both CPUs). As with most Mac game tests, audio (sound) was enabled, although music volume was set to 0.![]() FYI: Framerates with "r_smp 0" (using one CPU) with the 1.2GHz 7447A were 103.7 FPS and 123.4 FPS with the 1.2GHz 7457.
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Game Tests Bottom Line:
Other Sources of Game Performance Comparisons:
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The next page comments on installation of Powerlogix CPU upgrade. Or you may use the links below to jump to a specific page. |
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