A Triple Subdivided
Cube "Beveled" a few times in LightWave 3D to form a total of
1038 Polygons.
Note: "Cages"
(blue dotted lines) are active which can constrain redraw & movement
greatly. For most people, I recommend that "Normals" & "Cages"
be turned off in the Perspective/OpenGL Portal.

The
screen shot above is of LightWave [6] in Modeler mode on the Sony W900
at its native 1600 x 1024 Bit Depth @76 Hz. A resolution which is not
widely supported at a high refresh rates with many graphic cards for the
Mac.
Note:
Only the Shader Panel & Perspective Portal have shaded elements due
to the limitations of the 32MB card & drivers. Actual Screen Shot
size is 56.27 cm x 35.7 cm @ 72 dpi (22.152 x 13.847 inches)
History:
Ever since the Sony W900 arrived to the studio, it has been an endless
and extremely frustrating (not to mention costly) experience trying to
find video cards that were powerful enough to handle professional 2D &
3D applications. Possibly with the advent of OSX, Dual Processor G4s,
and more high end 3D applications being ported over to the Mac Platform,
we will see some new and exciting video cards soon. (Or at the very least,
better drivers)
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Configuration:
Graphic
Card: ATI Nexus 128-32MB VGA/PCI
Driver: Mac
Radeon/Rage
128 Pro ver. 1.0 with Apple OpenGL
1.1.5
Monitor:
Sony W900 22.5 inch CRT Wide Aspect Ration Display
Resolution: 1600
x 1024 @ 76Hz in Millions of Colors
Model:
Apple Beige G3 DT/466 (Formac Processor Upgrade)
RAM: 416 MB
with Virtual Memory off.
OS: 8.6 with
limited extensions & 2K Desktop Pattern
Application
Results:
Newtek:
LightWave 3D [6]
Overall OpenGL performance appears to be more stable
with many less redraw anomalies & long pauses between switching from
one window/dialog to the next. (Too little VRAM and weak video cards can
cause crashes in many modern 3D applications.)
Modeler
redraw appears to have a subtle graphic, but significant motion based
performance increases in "Smooth Shaded" mode; managing a 900
to 1038 Polygon NURBS object with metallic orange surface attributes and
a level 6 Patch Division with minimal frame skipping during Zoom, Pan,
& 3D Rotational movements. On lower polygon/sub patch objects, full
512 pixel textures redraw quickly, but are still inaccurate to some degree;
especially at image seams. Some minor glitches with live shader updating
(transparency, refraction, image maps, etc.) while using the Surface Panel
seem to have disappeared.
Layout
has also become a little more responsive in general, but is still not
smooth enough to "live" render fully textured scenes when advancing
between key frames in OpenGL Preview. At 1600 x 1024 Screen Bit Depth,
exceedingly jerky movement & missing pixels seem to persist throughout
the camera window. Like that of Modeler, many little redraw mishaps have
been resolved in Layout mode. Viper Image Viewer no longer displays incomplete
images or disjointed "scans" when updating textures & surfaces
in a scene, and Panels no longer leave "shadows" of their original
positions when being moved.
Autodessys:
Form Z 3.0
Performance increase seems minimal in Form Z with
the exception of a little less frame skipping. Transparencies in OpenGL
& QuickDraw 3D still seem to affect redraw greatly. (Hopefully these
minor issues have been fixed in version 3.5)
Macromedia:
Flash 5
I have suffered long enough. But now my wait is
over. All my "black box" & "disappearing objects"
redraw problems are finally cured! Many people might be aware of the numerous
redraw problems that plague Apple Computers with certain ATI components
in them (retail & OEM); due to which I have attempted many, many,
many different solutions to no avail until now.
Macromedia:
Fireworks 3
Pauses between redraw when previewing conversion
of TIFF & PICT images to JPEG, PNG, and GIF seem to take less than
half the time than before. Intermittent crashes that would also occur
due to redraw problems during Zooming In & Out in Preview Export mode
are now nonexistent.
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Summary
and Installation Details:
Positive:
A very
welcome and long overdue upgrade for this Mac user. In the Finder, basic
window maneuvering is much better, especially in the case of multiple
"tabbed" windows containing numerous files. OpenGL performance
is improved in Both Modeler & Layout modes of LightWave 3D. I can
start using Flash 5 with a Sony W900. I almost feel that the Nexus 128
is worth what it costs (minus the time it took for it to work this well).
Negative: Like
many other user reports with this driver update, quite a few monitor resolutions
were missing after the upgrade including the required 1600 x 1024 resolution
for the Sony W900. Improvements do not appear to take full advantage of
32 MB VRAM. Again, Flash redraw issues should have been resolved much
sooner.
Installation:
At first, the monitor would start up at 1600 x 1024 @ 76Hz Bit Depth and
then revert to 1024 x 768 @ 120 Hz as soon as the desktop was visible
and "SuperRes" had to be used after every start up to switch
resolutions. I did try one reviewer's helpful suggestion of disabling
the "ATI ROM Xtender" extension, which did allow me to pass
on using "SuperRes" after every start up. However, without the
ATI ROM Xtender extension, Viper Image Viewer seems to update or "scan"
noticeably slower along with dragging several panels in Layout mode. Holding
down the "Control Key" while clicking on the Bit Depth Control
Strip Module did reveal many more resolution choices, but not the monitor's
native 1600 x 1024 Bit Depth unfortunately. As others have suggested,
Radeon specific & TV extensions were disabled after initial installation,
which seem to have little to no affect on 2D & 3D redraw performance.
Note: With
these tests, LightWave Layout & Modeler were run in conjunction with
the HUB active. Though the HUB is reported in Newtek's manuls to be notoriously
unstable on the Mac, there were no crashes what so ever during testing.
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