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Preview: ATI's OEM Radeon 9700 Pro Graphics Card |
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2D Image Quality: First I should mention the issue of image quality with analog/CRT displays. I use a Sony FW900 24" CRT for most of my card tests and have been disappointed in the past regarding sharpness at higher resolutions with many OEM cards. As I mentioned in last year's GeForce4 Titanium article, at 1600x1200 mode text in menus for instance were much less sharp than with other cards like the 8500. The OEM 9700 Pro card had clearly sharper small text at 1600x1200 mode compared to the Geforce4 Ti. (I have an early "short" GF4ti card, later models are the longer board version, but I do not know if they have changed the filtering on the later models to improve this.) This would not be an issue for digital/LCD displays, but I'm mentioning it for users of CRT displays. Resolutions/Refresh Rates:
![]() Available resolutions/refresh will vary depending on your Monitor's capability. LCD displays for instance won't support the wide range of resolutions that a good CRT display will. The 9700 Pro, like the 9000 Pro and Geforce4Ti can drive two monitors simultaneously - either a mix of ADC+DVI, two DVI displays (w/ADC-DVI adapter), two CRT/VGA displays (with adapters), or two ADC displays (w/DVI-ADC adapter for the DVI port). DVD Playback/CPU Usage:
Appleworks 6.2 Scrolling TestsWith the desktop set to 1600x1200, millions colors I used AppleWorks 6.2 to test scrolling times from top to bottom of a 100 page, multi-column newsletter. The differences in this test were small, although the 9700 Pro was the fastest performer. ![]()
XBench 1.0 Graphics TestsI used Xbench 1.0 for simple tests of primitive graphics and user interface performance. Note the Xbench 1.0 OpenGL score is based on a single spinning squares test - not very complete. The 9700 Pro's scores were much lower than expected on that single OpenGL test. I mentioned this to an ATI programmer who said he's going to investigate what routines are being used by Xbench to see if they can determine why that score is low. Far more real-world OpenGL tests are included in other parts of this article however. ![]()
I usually test video card scrolling performance in Photoshop with large images at high resolution and zoom. However Photoshop 7.0 for OS X makes using the arrow keys for scrolling performance tests practically useless. Scrolling with any card/any system in OS X/PS7 is 10 times (or more) slower than the same tests in OS 9 with the same version. (Some say this is a 'fine scrolling feature', but for me it's just frustration.)
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The next page has results of tests with 3D apps/Benchmarks. |
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Intro/Specs | 2D Performance | 3D Performance | Game Performance
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