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Review: ATI's Retail Radeon AGP Graphics Card |
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Most G4/AGP system owners who are considering the Radeon are probably very concerned with 3D Games performance (or 3D apps performance like Lightwave 3D, covered on the previous page of this review). 3D game performance at resolutions above 640x480 at least has been somewhat of an achilles heel of the ATI Rage128 cards in the past. The Radeon however is clearly much improved in fill rate over past ATI graphics chips and delivered much higher performance at 1024x768 than the Rage128 Pro card. In fact, in most tests at 1024x768 mode results were comparable to the higher fill rate Voodoo5. (but remember the Voodoo5 PCI card is running in a 33Mhz slot, not a 66MHz AGP slot). This page has framerate (performance tests) in several popular games and also a summary/screenshot section below the FPS scores to comment on other games like 4x4 Evolution (Demo/Beta) and Descent 3 and link to pages with screenshots from those games. As Rage128 owners already know (and still true with the Radeon), 32Bit mode is needed to avoid the very poor image quality in 16Bit mode - the 'buzzing bees' effect I mentioned in my OpenGL update to the iMacDV SE review (see apps/game test review page for image samples) and Mac 3D Card Round Up article last fall is not present with the latest drivers, but there's still a 'mesh' effect seen at 16bit modes. (Most noticable at 640x480 where the pixels are large, but still present in higher resolutions.) The good news is that 32Bit mode with the Radeon shows no noticable drop in performace, so there's no need to run 16bit anyway. From what I've seen so far, 32Bit mode with the Radeon looks very good. Game Settings: Rather than fill this already table-heavy page further unless otherwise noted, I used the same game settings as shown in all my Video card reviews with these games and also listed on the Entry Page of the Mac Game/Video Card Performance (FPS) database. The information on how to run these tests is noted in the FAQ's Game topic area.
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| Quake3 v117 HQ settings G4/500 DP BTO Radeon AGP OS 9.1 |
FPS Before Update | FPS After 1.1.1 Update |
| 640x480 High Geometric Detail |
49.4 | 54.6 |
| 640x480 Med. Geometric Detail |
51.2 | 56.4 |
| 1024x768 High Geometric Detail |
47.9 | 52.8 (*54.3) |
| 1280x1024 High Geometric Detail |
39.4 | 45.6 (*46.5) |
(* FPS in parenthesis is using Medium vs High Geometric Detail setting.)
Rather than use Quake 1 RAVE, I decided to compare the Voodoo5 vs the Radeon using GL Quake 0.7 with the pOx code mods. GL Quake was allocated 100MB of RAM. Both cards delivered some impressive framerates. Both the Voodoo5 and Radeon used OpenGL 1.1.5 for this test. No config file tweaks were used.
Quake 2 tests were run using the same settings I normally do for all video card reviews. (No 8 Bit Textures, no Vsync, High detail textures, low audio/CD audio disabled). All results are in frames-per-second, higher is better.
There are two demos run - the Demo1 is the standard ID demo included with the game. The 2nd tests were run with the more demanding (much more action, players, firing, etc.) Crusher demo that is used to show what the worst case framerates during heated play would be.
The Radeon and Voodoo5 used OpenGL and were run at higher resolutions. (Voodoo5 screens show severe corruption at 1600x1200, but I still listed the results.) Other card results in the G4/500 used OpenGL 1.1.3 from previous tests.
To ensure an unmodified Quake 2 config file - I deleted the existing so that Quake2 would recreate it before starting the tests. Quake 2 was allocated 150MB of RAM.
For Quake2 Voodoo5 2xFSAA and 4xFSAA results, see my original Voodoo5 review game tests page
Note: First let me say something that many readers already know, as do most reviewers (at least I hope they do since it's pretty much common knownledge). Unreal Tournament is not a good test of video card performance. It's more CPU bound than any game I know. There have been discussions on this in the forums many times, and some have said certain video card review sites have stopped using UT as a video card test, instead using it for CPU tests. The Cityintro is literally a movie, not a real test of what happens in the game (there's no firing, player action, etc. during the Cityintro flyby). It's only shown here since the real test of UT (Wicked400 intense action demo) shows very similar results for most video cards in the same system.
Some asked why I didn't list Voodoo5 glide mode (16bit) tests in this review. I tested only 32bit due to time constraints and the fact is was a mode that all cards in this review supported, and looked best running. (Only 3dfx cards can run Glide mode.)
Although it's a 16Bit mode test, I've added Glide/Voodoo5 results in the tables below, both in the G4/500 (33mhz PCI Slot) and a G4/450 2MB cache upgraded B&W G3 running the Voodoo5 in a 66mhz PCI Slot. Compare those to the 32Bit OpenGL scores of the other cards and you begin to get the idea that UT is not a great video card benchmark. Of most importance is the Wicked400 tests, since that's a demo of actual intense gameplay, not a simple movie-like flyby like Cityintro.
UT Benchmarks Used: Both Cityintro (simple flyby) and Wicked400 (actual gameplay) demos were used with Unreal Tournament (full version) with the latest 425a update applied. All tests were run at 32-Bit (Rave mode and OpenGL for the Radeon, OpenGL mode for the Voodoo5), Medium detail/texture and low audio settings. Min desired FPS was set to "0" (zero). UT was allocated 160MB of RAM. All tests used OpenGL 1.1.5. (Voodoo5 scores were lower than expected and had image quality issues as noted below.)
All results are in frames-per-second (FPS), higher is better. Since the UT's timedemo stats reports min, max and average framerates, all are listed below. 2D graphics mode was set to 1024x768, millions colors.
| Unreal Tournament CityIntro Tests 32Bit Mode (All tests in G4/500 except as noted) |
AVG FPS |
MIN FPS |
MAX FPS |
| Radeon AGP RAVE (640x480) |
45.22 | 26.51 | 91.85 |
| Radeon AGP OpenGL (640x480) |
37.26 | 17.17 | 87.44 |
| Voodoo5 OpenGL (640x480) |
33.69 | 10.93 | 85.64 |
| Voodoo5 GLIDE 16Bit (640x480) |
41.66 | 24.35 | 61.14 |
| Voodoo5 GLIDE 16Bit (640x480) (66MHz PCI slot G4/450 2MB cache) |
41.80 | 25.20 | 61.40 |
| Radeon AGP RAVE (1024x768) |
36.74 | 21.91 | 77.22 |
| Radeon AGP OpenGL (1024x768) |
23.18 | 14.27 | 42.58 |
| Voodoo5 OpenGL (1024x768) |
32.71 | 10.83 | 86.10 |
| Voodoo5 GLIDE 16Bit (1024x768) |
40.40 | 23.73 | 61.18 |
| Unreal Tournament Wicked400 Tests 32Bit Mode (All tests in G4/500 except as noted) |
AVG FPS |
MIN FPS |
MAX FPS |
| Radeon AGP RAVE (640x480) |
21.59 | 13.86 | 33.89 |
| Radeon AGP OpenGL (640x480) |
19.62 | 10.86 | 29.60 |
| Voodoo5 OpenGL (640x480) |
18.74 | 11.62 | 30.56 |
| Voodoo5 GLIDE 16Bit (640x480) |
20.37 | 12.39 | 33.34 |
| Voodoo5 GLIDE16Bit (640x480) (66MHz PCI slot G4/450 2MB cache) |
20.71 | 12.80 | 35.70 |
| Radeon AGP RAVE (1024x768) |
20.51 | 13.60 | 29.80 |
| Radeon AGP OpenGL (1024x768) |
18.60 | 10.77 | 29.37 |
| Voodoo5 OpenGL (1024x768) |
18.06 | 10.67 | 30.11 |
| Voodoo5 GLIDE 16Bit (1024x768) |
19.61 | 12.96 | 33.20 |
Unreal Tournament as mentioned before is not a good video card benchmark and delivers low scores with most every video card I've tested (esp. the Wicked400 demo).
Other Game Test Comments and Screenshots:
I ran quick tests with several other games with the Radeon card and wanted to comment on them:
I also wanted to test Diabo II on the Radeon (and will in the next day or so, but as I'm writing this it's 5AM and I'm too tired to install it :-).
Related Links:
For over 2,000 (and growing) records of Mac Game/Video card performance with most every system and video card - search my Mac Game/Video Card FPS database.
For other graphics card reviews and articles, see the www.xlr8yourmac.com video cards page.
The next page of this review covers the Radeon's performance in Quicktime and DVD.
Intro | 2D Performance | 3D Performance | Game Performance | Video/DVD | Software/TV Controls | Hardware Specs
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