Click for Wireless Networking Adapters and Bases!
Click for Wireless Adapters and Bases!


One click on the banner above shows your support of this site to my Sponsors

Accelerate Your Mac! Logo
The Source for Mac Performance News and Reviews
Don't forget to check out all the other site features!
Generic Voodoo II drivers Feedback
Updated: 12/09/98
 
Update: Earlier this week Microconversions lowered prices on the 12MB Voodoo II Mac Game Wizard to $199 (from $349). Considering all the compatibility (and legal issues), and to support a company that is making Mac products (incl. plans for a aVoodoo 3) - ask yourself if all that is worth saving $50 or so (the cost of one good Mac game) by getting a PC card.

As most of the Mac gaming world knows by now - someone released generic drivers that allow PC Voodoo II cards to work on the Mac. The first URL was taken down after a short time as was a 2nd page posted later. Before you decide to use these drivers with a PC card - read the 'Truth about the Generic Drivers' - a new page posted 11/3/98 by someone in the game/publishing industry.

MicroConversions (makers of the only Mac Voodoo II card on the market currently) commented on the release of the drivers:

" Mike,
As I'm sure you are aware, these drivers are being distributed illegally. The only people who had access to them are under strict legal agreements with 3Dfx to NOT distribute them. Any support of such blatent copyright violation can not be conducted with 'clean hands.'

Furthermore, they are OLD and unsupported. As the 'legal' versions of Mac drivers become updated and improved, anyone with these and a PC card will NOT get advantages such as: Mac control Panel (with many features), SLI support, tweaker and most importantly, on-going game support.

As many people recognize, the wide-spread use of these drivers does NOT support the best interests of the Mac community.

Their origin is being tracked but will undoubtably have come from someone under an enforceable nondisclosure agreement and in absence of a license to distribute. This is a flagrant example of pirated software and prosecution toward all criminal and civil remedies will be actively pursued.
Bob Archer
Micro Conversions, Inc.

PS: BTW, we got more than a thousand new boards in last week and all backorders to-date will be cuaght-up within two weeks. "

This site does not condone or endorse the use of these drivers - you do so at your own risk. This page was simply posted to list game compatibility from reader feedback. If you have comments or compatibility info to share, please contact me.


Summary of Game Compatibility:

Games that Work:

  • Unreal works but fails when switching resolutions. Edit the Unreal.ini file to set ViewportX=800 and ViewportY=600 and it will run in 800x600 mode I'm told.
  • Tomb Raider II is said to work fine.
  • FutureCop is reported to work in 640x480 mode but not 800x600.
  • Myth works fine and readers say they have seen no image problems contrary to some other site posts.
  • One reader reported Myth II (beta 7) worked fine at 800x600.
  • Quake v1.08.2 and earlier work at 640x480 only. (Original CD release seems to work, not later 1.09.x versions).

Games with Don't Work/Have Problems:

  • Quake 1.09.x does not work. A programmer friend of mine says this is because Quake makes a call to an obsolete Glide function (sstInitMapBoard or similar call) which I hear was purposefully left out of these relatively up-to-date Glide 2.x drivers There should be a fix (different function call) for this should MacSoft want to do so.
  • F/A-18 Korea (not sure if the reader had applied the latest patch or not). See the update below that says the patch helps, but there are still some issues.
  • SLI (Scan Line Interleaving - two cards in parallel) mode doesn't work, but I don't think any Mac drivers have it working yet.
See the latest Games Feedback for a complete list of compatible games.


Latest Reader Feedback:

Generic Voodoo 2 Drivers Tip: A reader tip on how to run more than one game in a row with the drivers (avoiding a restart).

" Heya,
Well, after seeing that MC had lowered the prices today on their voodoo2 cards, I decided to go find some sort of work-around so that I could use my generic driver voodoo2 card with myth more than 1 game in a row. SO, I have found that I CAN get it to work by command-tabbing (if you have 8.5; other programs such as GoMac may work as well) out of myth, double clicking on my future cop preview, at which one of the .out boxes you see every time you start up an app flashes on the screen momentarily, but the program doesn't start. You can then command-tab back into myth and go at it. You will have to do this after each game, but if you like myth as much as I do, you'll find it worth it. :) Now, I haven't tested this with any other programs, but I'd guess it is likely that you could use any voodoo2 using program to reset the voodoo2, and you can probably do this to play successive games of future cop or unreal or any other programs that have similar video restart problems.
This has made me very happy, and I hope it makes others happy as well. I haven't fully tested it out with other programs and the like, but I felt I needed to let you guys know. I have had someone else with the generic drivers try it and have it succeed though.
Happy Gaming,
David Billings "

FutureCop Comments:

" Mike,
I've received today Future Cop and it's works perfectly at 1024x768 with my 3Dfx Diamond Monster II 12 MB and generic voodoo 2 drivers!! I use it in my 7600 with PowerForce 220/110 (running stable at 315/126) and 8.5 us. It strangly doesn't work at 800x600 according with feedback of other readers. The other 3Dfx games works or doesn’t work exactly as the other readers reported.
Thank you for your hard work, xlr8yourmac.com is the best!
Alessandro De Chiara, "
[added 12/09/98]

F18 Hornet w/Voodoo II patch Feedback:

" Hi Mike,
Love your pages - keep up the great work !
I have some feedback for you on Unreal and Voodoo II cards. I scored a Diamond Monster Voodoo II card (12 meg version) on the weekend and tried it out with Unreal and Hornet 3 - Korea. I have to say that on Unreal, the game "felt" faster than my older Diamond Monster Voodoo I card I was using previously. I have detailed the timedemo results below.
I was interested to read that you said on your pages that Hornet 3 - Korea did not work with a 3dfx Voodoo II card. Well, I'm happy to say that you are sorta wrong. GSC recently posted a Voodoo II beta patch for the Mac version of this game to their web site (www.graphsim.com). I triend it out and it works, but it's far from perfect. When you run the game for the first time from cold, it works fine. However, if you do a second mission from the same session, the game bombs out and goes to the desktop. A bit a bummer but something GSC will probably be working on. I can't believe how fast they got the Voodoo II patch out - a pat on the back for GSC supporting the Mac. Again, the game felt faster - but I don't really have any way of testing this.
Cheers
Sonny Foster "

The Recent Site features page has a link to the patch (scroll down on that page - it was posted some time ago)

Myth II beta 7 Feedback:

" Hi Mike,
I thought you may want to know the following:
I tested the VooDoo2 generic driver with Myth II (Beta 7) and it works fine with 800X600 resolution!!
I haven't experience any "white blocks" or freezes. Basically, it works fine and smooth. I do have that problem in Myth I [noted below], and experienced that in beta 5, but I have no trouble with it on beta 7! "

Myth Problems - 3Dfx mode init:

" Hi Mike,
I am still waiting for my Game Wizard 12Mb (3 months since I ordered!) but I couldn't resist borrowing a Best Data ArcadeFxII 12Mb and trying out these generic drivers with Myth, Tomb Raider II and Future Cop preview.
All these games work but there is a catch; I'm surprised I am the only one reporting it for now but it explains, I think, why some people are reporting failures on resolution switching or sudden quits in Myth TFL...
In Myth TFL, I've noticed the video switches to Voodoo only when you begin a game (multiplayer or solo). When the game ends, voodoo is turned off and the normal video takes over. Any attempt to start a new game will then make Myth quit suddenly as soon as the voodoo tries to switch on again (right when the map starts loading). FutureCop does the exact same thing. It works fine the first time but if you ever pause the game, voodoo is turned off. If you resume the game, the game quits again when trying to reactivate Voodoo. TRII will also quit suddenly when trying to switch resolutions in-game. If you quit any of these games and restart, the first try still works. But any kind of in-program vodoo "turn off-turn on" makes the game quit. Weird eh ?
Sounds to me like a bug in initialization/deactivation routines in the driver. Or maybe it's specific to the ArcadeFX card. It would be interesting to know if others have experienced the same problems. Patrick Debaumarche "

I've gotten a similar report of problems loading levels in Myth and other games as well. Here's another report just in (same card - but since it's a PC reference design I doubt the card is the issue - these drivers are early versions with problems as noted before)

" Hi, I just bought an Arcade FXII Voodoo2 12mb, and I've been having some problems. In Myth (both multiplayer and singleplayer), when I play a map, and then try to load another, Myth crashes on me. Same problem with FutureCop Demo. I play a map, go back to the title screen, then load the next map... and my computer crashes. I was wondering if anyone else who has the same card I have has had the same problems, if not... could you give me some advice? My current setup is: UMAX C600/240mhz 603e, 88 RAM. Thanks in advance.  "

If anyone has a solution (doubtful) please contact me. [11/15/98]

Quake 1.09 Trick?: A reader sent a tip that he says allows v1.09 to work with the generic drivers.

" MIKE!
I have been running Quake version 1.09 RAVE for some time now wit hno probs. I have a Best Data 12mb Voodoo2 card on a g3 266 with 190mb RAM, rev1. What users need to do is take out the voodoo2 extensions installed and run from their built-in video in RAVE mode. Then, they edit their prefs, in RAVE mode, mind you, then switch back to the voodoo2 drivers and all is done. Mine works great.
-Eli "

Update: I assumed he meant that 3Dfx Quake was running - however a later mail indicates that it is Rave Quake that is working in 1.09. Here's his latest comments:

" Sure, man!
Ok, so you take out the installed extensions that install with the generic drivers. Yuo then proceed to enable RAVE drivers and edit your options; meaning everything under the heading of options in your Quake 1.09 menu. Then, you disable the other RAVe drivers and enable the voodoo2 drivers and you're ready to play Quake RAVe 1.09. I can send you my config.cfg and stuff if you want. Or a screenshot.
-Eli "

Thomas Perrier sends a pretty complete list of game compatibility notes:

" Hi !
I tested a STB BlackMagic 3D (12 MB) with the generic Voodoo 2 drivers. At last we get the famed rotating 3Dfx logo when the card activates. I tried all the games I had access to which worked fine with a Voodoo 1 :

Unreal : perfect ! On my PowerCenter Pro 240, I can play in 800x600 at the speed of 640x480 with my Voodoo 1 board. In 640x480, the framerate increase is not significant, so it's much better to play in 800x600. As explained before, modify the config file manually for 800x600.
Myth : perfect ! Be sure to use a recent version, the original 1.0 application doesn't work (I used 1.3b1).
Quake : as stated before, the 3Dfx version doesn't work ; the RAVE version launches, but the image appears to be 320x200 pixel doubled, located in the top left corner of the screen. It's ugly : I'd rather use software rendering... I tried versions 1.08 (the original) and 1.09 (the last one).
Carmageddon : just a black screen after the 3Dfx logo...
F/A-18 Korea : runs fine in 800x600 with the latest 1.0.1 beta. I had to check 800x600 in the preferences, then quit and relaunch the game for it to work. These drivers really don't like resolution switching.
Tomb Raider II : perfect ! It runs fine in 800x600 (rock steady 30 fps).
Shadow Warrior : perfect in 800x600 !
Weekend Warrior (RAVE game) : crashes just after the Bungie logo.
Flying Circus Demo (0.93) (RAVE) : runs okay, but with strange colours (a yellowish tint).
Nanosaur (RAVE) : doesn't work.
MechWarrior II (RAVE) : doesn't work.
Oh, and the 3Dfx demos shipped with the TechWorks Power 3D don't work, too.

Except for VR Soccer, Carts and the Future Cop demo (which runs well according to previous reports), I think I've tested every game which supports 3Dfx cards on the Mac. And the results are very interesting indeed : except for RAVE games, Quake and Carmageddon, they all work flawlessly !

By the way, the page seems to have disappeared again.
Thomas Perrier "

" Frank and Mike,
I've gotten ahold of the mystery voodoo2 drivers. They appear to be genuine, and not a trojan horse or virus. As advertised, Quake does not work (this REALLY sucks), but Unreal and Myth do.

Myth seems a little buggy, although I'm not noticing any of the video artifacts that other people have mentioned. It crashed once when I tried to load a multiplayer map.

Unreal is spectacular in 800x600 mode. Seems to work fine. It totally locked-up once and I had to re-boot my computer. I don't believe that this is related to the voodoo2 drivers as I've had this happen before w/ my voodoo1 card.

My current setup is a Diamond Monster 3D II (8MEG) in a Power Macintosh 7300 w/ a Powerlogix G3 running 310/310 (1MEG L2). I've got about 101 megs of RAM allocated to Unreal, and using the timedemo utility I'm avaraging around 26-27fps in 800x600 mode, and 35-36 in 600x800. I'm very pleased with the gameplay, and like I said, it looks amazing.

It's really a shame about Quake, but I suppose with a situation as illegitamate as this, you can't have it all...
All the Best,
Don C. Tyler
"

A reader reports Quake can be made to work in RAVE mode:

" More on Quake... I was able to get it running using Quake RAVE and the RAVE driver. I had to raise the memory partition of Quake RAVE to 50MB to get it to run reliably. It's not as "nice" or as fast as the Glide-only version but at least it works. 38.6fps, timedemo demo2.
-M "

Confimation on the 3dfx Quake problem noted above:

" It doesn't run at all. The problem is that the driver doesn't implement some of the internal Voodoo1 compatibility functions and it appears that Quake tries to call these directly. So when you launch Quake, the code fragment manager cannot resolve the calls and you get a dialog with a message like "can't find sst1InitMapBoard". SST1 was the codename for the original Voodoo graphics chip. Basically, Mac Quake breaks the rules by using "undocumented" API calls. MicroConversions actually implemented the functions in their version of the driver (presumably so that Quake would run). "

Diamond Monster 3D II owner feedback:

" Hi Mike,
The drivers appear to work as advertised with a Diamond Monster 3D II (12MB) in my PowerMac 9600/400. If you try and switch Unreal from 640x480 to 800x600 the application quits... however if you just edit the .ini file and set ViewportX=800 and ViewportY=600 then it will startup and run in 800x600 just fine (22.83 fps ;-) Very nice. Tomb Raider II works well but I had problems with F/A-18 Korea and Future Cop @ 800x600 (it ran OK in 640x480).

The Creative and Diamond Voodoo2 cards are readily available for less than $150 and with their $50 rebates the net cost is under $100.
-anon "

Here's the quote (from the readme I assume) that Frank Bernier sent in with the original post:

" Happy Halloween!
Just in time for the holiday, here are a couple of BooBerry flavored Voodoo2 drivers for your Mac. You should find this read me, an extension called 3DfxGlideLib2.x (version 2.5.3) and 3Dfx RAVE (version 1.0d15). You may want to back up your Voodoo1 drivers before dumping these into your extensions folder. Also, if you have a RagePRO you won't need the 3Dfx RAVE extension.

Technical Issues
I have tested these drivers with 4 different vendors (Diamond, Arcade FXII, etc) and they all worked. You will have to buy a Mac -> VGA and VGA -> Mac video adapter if you are using an Apple Monitor (those of you using a VGA monitor only need a VGA -> Mac). Each adapter should cost under $5. I have not tried the Griffin Technologies NE3D adapter, but I would surely like to (http://www.griffintechnology.com/ne3d/index.html). Curiously, I have not been able to get an Apple 1710AV to work with the cards. Again, I wonder if the NE3D would help.

Quake does not run with these drivers. Nor do any of the add-on packs (X-Men, etc). Major bummer, I know...

I have never played Myth, so I cannot say if it works with these drivers. I'm sure someone will test it and post the results on comp.sys.mac.games.action.

Unreal works just fine, but you may find that you need to edit the Unreal.ini file to change the resolution and possibly the refresh rate. If you change the resolution w/in the application, it will quit.

Tomb Raider II works fine.

FutureCop appears to work fine, but, as with Unreal, changing resolutions may quit the application.

I have not been able to make SLI work :(

You may read this and decide it's not worth it. I strongly believe it is. You can buy a 12MB BestData ArcadefxII for around $100 -- much cheaper than the $350 for a Game Wizard from Micro Conversion. If you're not happy, just return it. If Quake is really that important to you, then plunk down $300 -350 for a Game Wizard or $99 for a Voodoo1.

Credits
I would like to thank the chain of people that brought these drivers to my hard drive. I would also like to thank my partner in crime. Silicon Valley is such a small place...

Disclaimer
These drivers have NOT been officially released by 3Dfx. It's quite possible they weren't written by 3Dfx, actually. Do not call 3Dfx looking for support for these drivers or any "issues" that may arise from their use. If you wack your monitor with these drivers, it's your fault. If you have problems, post a polite question to comp.sys.mac.games.action and someone will try to help you. "

If you have comments or compatibility info to share, please contact me. Please don't ask me for the drivers - I do not have or use them personally.

And remember - if you do buy a PC Voodoo card of any kind make sure you note that you're buying it for a Mac when you register it, but consider a $199 Game Wizard for better drivers, less game bugs and better future game support.


= Top of Page =

Back to WWW.XLR8YOURMAC.COM!

= Top of Page =


Copyright © mike, 1998.

No part of this site's content is to be reproduced in any form without written permission.
All brand or product names mentioned here are properties of their respective companies.

Legal: Users of this website are bound by the Terms and Conditions of Use.