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Mac Rainbow Six Column: 6th Issue
by Simon Purll
Posted: 2/24/2000Single/Multi-Player Tips & Tactics: Staying Alive!
Single Player Tactics
Objective: Succeed in Primary and Secondary Objectives, while staying alive!
Following are a number of single-player tactics, some important, some not so important. What is important however, is that when they are used together, you survive to fight another day. It is very easy to load up 4 four-man squads, assault a mission in a hurried fashion, and lose 80 percent of your operatives in the process! If R6 modeled moral, all your shooters would quit, and join the SAS.
As you begin to progress through the campaign, all you have left are reserve operatives. Recognize the pattern? If you do, read on.
1.CASTING: Read through the operatives dossiers. You will find that there are certain guys that are more stealthy than others. Use them on the infiltration and phone-bugging missions. Some shooters are better than others. If you are likely to be sniping, make Mr. Accurate the team lead. Don't choose a Demo expert to lead an embassy breach, likewise leave the snipers behind when the team is tasked to clear a number of rooms.
2. RECON TACTIC: When leading your team in an advanced mission, you might be faced with a mission where no recon has been done. Tangos could be anywhere. Choose a weapon with a high pulse-rate, and a heavy punch. 7.62mm preferably. Choose a powerful pistol and heartbeat sensor as your backup plan. Assign a heartbeat sensor to all your operatives. Upon insertion, change your teams' ROE to ADVANCE. Watch as you do this and you will see them all grab their heartbeat sensors. Voila! Instant recon team. The limitations of this tactic are, with sensors deployed, they can be picked off easily. If you miss a tango, they will die behind you. This is a good tactic to use when you are an advanced player, and can drop an enemy with two quick headshots.
3. "GO SLOWLY" If in doubt, hold your team in cover, wait in a crouch, and prepare for ambush. This is true for R6 as well as Rogue Spear...especially Rogue Spear, where enemy AI is unbelievably advanced. Enemy sentries will come slowly and carefully to your position if they hear you.....they will even flank you. Stealth is critical to survival. Holding your team out of harms' way increases their chances of survival, and means they can guard your path of ingress from patrolling enemy. Probe forward, clear a few rooms and then summon the team. Use this tactic to leapfrog toward an objective, then use the recon tactic to leave the map.
4. WEAPON SELECTION: This could be more important than any tactic in the field. In Rogue Spear, Red Storm have made weapon selection more realistic with the ability to choose your ammunition type. Choose JHP (jacketed hollow-point) against enemy with body armor, and you will flow easily downhill! Choose the same weapon with FMJ (full metal jacket), and the enemy flows downhill.
An accurate weapon well suited to the mission, with a good supply of ammunition and a high rate of fire is as important as wearing a helmet!
As any of you have no doubt experienced on GameRanger or other online service, blasting away at your buddy with an Uzi means nothing if he opens up from a mile away with a .50 caliber cannon. Likewise, using a semi-auto sniper rifle inside the Buran Space Shuttle complex will soon humble you if your buddy is using a SIG- 550 SWAT firing 800 rounds a minute. Learn which weapons work best for you in different environments. Choose a favorite for room clearing or urban assault. Steyr and SIG are good choices. Choose a favorite sniper weapon. A semi-auto action and a quick zoom are preferred. Choose your favorite assault rifle for close-quarter battle outside, where dispatching multiple sentries quickly and quietly is essential. Choose your favorite pistol. Zoom is not important, hitting power and accuracy work best here. Desert Eagle 50's and Glock .45's are a good choice in this category.
Multi-Player Tactics
Objective: Succeed in killing the enemy, while keeping your entire team alive!
Assuming that most MP games are either LAN cooperative terrorist hunts, or online adversarial fights to the death, these tactics are basic lessons to avoid being a target. As Patton said "Let the other sonofabitch die for his country!"
1. STYLE: Find your fighting style and stick with it. If you find you assault well, then choose the right weapons, and kill the other guy. If you snipe well, get a Barrett and find a hole. Impatience will kill you. I don't know how many times I have been killed, seconds after leaving a great hide. Seconds later, and the other guy would have stumbled into my ambush. Be patient if you are a sniper. Choose a well-traveled route, with good cover and wait for the enemy. Most of the time, you will hear a yell or #$@*&%* from the other room (LAN tournament) as you pick them off.
Assault troops who fight better on the move (myself), had better use stealth as well as caution to encircle or flank the sniper before killing him. The Airport is a great combo for both types. A sniper may seem to have the upper hand, but often a quick furious flanking move by multiple operatives will take him out. Stick to your fighting style. A good storm trooper who can snipe, is a great teammate to have!
2. Teamwork: Easy to understand. Outside Environment- One guy (least experienced) advances with the HB sensor , while the other guy/s advance with a mixture of Steyrs and Robar sniper weapons. Those with sniper scopes, scan at long range where the HB sensor cannot see. The assaulters scan short -to-medium range , ready to spray the enemy. Use spacing between operatives so a single enemy burst cannot kill the entire team.
3. Clearing Rooms: Lead takes assault weapon, dash-two arms with frag grenades, while dash-three uses the sensor. Use the grenades to clear choke points and potential crossfire situations. If the enemy charges at you, lead has the street sweeper. The sensor should alert you to potential ambush. Beware of ambush from above/below...where the sensor is useless.
Remember though, if the enemy is in grenade range, so are you!
This combination is a good one only when the team works flawlessly. When it doesn't, you can be:
a) Shot from behind because sensorboy wasn't scanning there.
b) Fragged by grenadeboy because he screwed up and bounced it off a railing.
c) Shot by assaultboy because he got separated and didn't use his map.
d) Shot by enemy because lead was not using his map.
4. Three Man Assault: Good leader with assault weapon, middleman with sensor, trailer walks backward constantly keeping six covered. Outside, middleman should use sniper weapon or SAW for heavy fire. If discovered by the enemy, SAW can keep their heads down while lead and trail scatter sideways in a flanking move. When enemy reappears, your team has evaporated. SAW has reloaded, ready to draw fire as flankers close in unseen. This tactic can also work very well inside, provided passages can be used to your advantage. Drive the enemy before the SAW user into a blocking force of assaulters. Experienced players will try to flank the SAW user, so be prepared to meet them on both sides.
5. Single Man AMBUSH: Using a sensor and door charges! Find a choke point and place your door charge. Wait in cover in range of the sensor. Have a backup nearby with an assault weapon. When the enemy reaches the door trigger the charge. Multiple kills can be achieved this way. A good reason to keep spacing between team members. Try this method with two members using two door charges. Have weapons quickly available in case enemy frag the door, leaving you helpless. In Rogue Spear C-4 plastique is available, what a blast.
6. COVER: Use whatever cover you can. If the enemy cannot see you he cannot shoot you. Quite often a frag will sail into a room in a multiplayer game. The thrower will casually edge into the doorway, only to be blasted by an operative crouched behind a crate/desk. The use of cover won the day. You edge into the open from behind a wooden stairway, your buddy steps out of a room. You both fire a four round burst together......60 percent of his rounds hit the wooden stairs, 60 percent of your rounds hit his head. The use of cover triumphs again.
Outside in R6, no map better illustrates this than "THE ROAD"". Use of high ground, bluffs, culverts and concrete barriers is a good idea in MP games.
Summary:
Hopefully some of these scenarios will help you all have more fun in Rainbow Six, by staying alive more often. Nothing sucks more than not surviving a LAN/Online game all night. Hopefully, with practice, you and your friends can soon be handing out some online beatings using some of these tactics as well as some of your own.
Back Issues:
- Issue #1 - Intro/Mission #1 Tips
- Issue #2 - Keyboard/Mission #2 Tips
- Issue #3 - Multi-Team Assault Tactics/Weapons/Mission #3 Tips
- Issue#4 - Weapons and Review of 2 Mac R6 Weapons Mods
- Issue#5 - Tips/Strategy Guide for Misson Blue Sky
In addition to being an avid Mac gamer, Simon Purll runs Combat-tee.com. You can write him at simon@combat-tee.com
For other Mac game info - read the Daily Game News. For the best in Mac hardware upgrade reviews, searchable databases of CPU and Video card/Game performance and daily news every day - see the www.xlr8yourmac.com front page.
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