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If you have any, please let me know) Manta/Giant Manta/Cave Manta: These pesky, flying foes swoop in for surprise attacks in enclosed areas. Health Points: 100 - Manta; 50 - Cave Manta; 400 - Giant Manta As for any flying creatures, I like to use the stinger, the automag or the alternate mode of the Razor Jacks. Because these projectiles are coming so fast, they won`t be able to dodge what you throw at them. Krall/Krall Elite - The Krall is an alien race working in conjunction with the Skaarj. Krall are noteworthy for their relentlessness. If you blast away their legs, they will keep coming, so do not turn your attention away from them until you know they are dead. Health Points: 175 - Krall; 250 - Krall Elite Those foes are quite easy to dodge and defeat if you remain far. Any weapons should work well. I especially like the eightball gun for those since I am sure to blast every parts so they don`t keep coming at me. Gasbag/Giant Gasbag- These bloated, flying foes possess both physical and projectile attacks and are surprisingly tough. Fight them from a distance and don't let them gang up on you unless you love trouble. Health points: 220 - Gasbag; 600 - Giant Gasbag Since these foes can easily dodge any attacks, I recommend to use the Razorjacks: This weapon fires Razor Blades. To better hit the Gasbag, I use the alternate Fire since the Razor Blades can be directed. Demonlord - A winged demon that fires projectiles from the sky. When you challenge this enemy, do it on your terms in a small, enclosed place that inhibits the Demonlord's ability to fly. Health points: 1,500 To beat him easily, I use a dispersion Pistol with 3 or 4 powerups plus the Amplifier. The bastard should die quickly after 1 or 2 hits. I admit this is not as fun as trying to bring him down with the minigun...;-) Behemoth - A large powerful cousin to the Brute. The Behemoth is both slow and extremely tough, much like a walking tank. Counter this power with speed and superior firepower. Health points: 500 To kill this beast, I use the following: Eightball Gun - This rocket launcher is capable of projecting explosives across a room. As the Eightball Gun lobs its projectiles, it works well against enemies who seek cover behind shields or structures. It also works well in a crowd. Primary Fire: 85 points Alternate Fire: 100 points OR Flak Cannon - This high-powered firearm projects Shrapnel. Primary Fire: 70 points . |
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Internet and LAN games Go into the "Multiplayer" menu to start or join a network game. Unreal supports both LAN and Internet play with the standard TCP/IP protocol, and LAN play via AppleTalk. If you have an Internet connection, you should be ready to go! Dedicated Network Servers Explanation: For optimal network play performance, you can launch a dedicated copy of the Unreal server on a computer. This improves performance compared to using a non-dedicated server but, of course, it ties up a Mac. Launching: You can launch a dedicated server by starting up Unreal with the option key held down, and entering "-server" into the command line dialog. General performance guidelines: We find that a G3 can usually handle about 16 players with decent performance. The performance varies with level complexity and other machine speed factors, so your mileage may differ. Note that there is no absolute maximum player limit in Unreal; performance simply degrades as the number of players grows huge. The Unreal server uses up at least 28.8Kbits per second of outgoing bandwidth per player (on Internet), so if you run the server on a machine connected by a 28.8K modem, you'll only be able to support one client with decent performance. Dedicated servers that support many players generally require the outgoing bandwidth of a T1 line or better. Master Server Uplink: The uplink feature is currently being redesigned for both
the Mac and PC, so currently the Mac does not support server
uplinks. A Mac patch will be released as soon as the new uplink
system is finished for the PC. You feel ready ? Here are some more tips: You will first have to modify the Unreal.ini file like shown below :
Get the idea? LAN Problem Workaround: Nathaniel Begeman sent info (from http://unreal.epicgames.com/ news of 10/3) on a workaround for the problems connecting to local servers when playing over a LAN (seeing the server but never being able to connect). A fix is to change the the following lines in the server's /unreal/system/unreal.ini file: Change FROM: ServerActors[1]=IpServer.UdpServerUplink TO: ServerActors[1]= The downside of this change is that the server will no longer be visible to GameSpy. A later patch promises to fix this problem. |
Serpentine weapons tips
Serpentine Workaround: Several readers wrote me saying that the Serpentine weapon modification patch was not working. I tried to install it myself and I had the same problem. Last night, I decided to give another shot at it, and this time I am pleased to say that it works !
here is how:
Install Serpentine as described in the readme that comes with
the Sbeta6.zip file. Make the proper modifications to the unreal.ini
file as described.
Now, start Unreal by holding the option key. This will bring up a command window. Just type the following :
vortex2.unr?class=serpentine.su_malethree and press return.
From now on, Unreal will use the Serpentine weapons in the game..and those are really cool ! If you are a nostalgic of the shotgun..this is for you ;-)
When you want to play a botmatch using
the Serpentine weapons, start the game without entering
the special command I posted. Everything will be fine if you select
"serpentine DM" in the botmatch configuration screen.
When you want to play in solo mode, enter the command at startup.
Enter "summon quadshot" at the console to see a cool weapon that was originally planned but left out by Epic.
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