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Rage128 vs Voodoo2 Unreal Scores Yosemite Gaming Performance Tests Voodoo1 vs Voodoo2 (w/MacMagic!) Generic Voodoo II drivers Tests Time Demo results -3DFX Tweaker Effects on 604e- - Backside Cache Size Tests - - ATI Rage vs 3Dfx Voodoo1 cards - - Global CPU comparison- - 604e to G3-Voodoo: performance benefits - PAST NEWS/TIPS SUMMARY: |
Screenshots - Rave vs 3Dfx Cards Fastest Graphics Cards in Unreal How Hard Disk Speed affects Unreal Performance by CPU Type/Speed/Video Card D/L Unreal FPS Toolkit Toolkit Info Page The Cheats Send News items, Tips and Map Reviews Advertise here! - Help support Accelerate Your Mac! |
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| News From Jan 16-20th: 1/20/99 - 11:30 AM EST |
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January 20th Update on Dave's Condition: If you've read our news the last few days you know that reader Dave Beutel was in a terrible auto accident. I just received an update from Frank, a mail from Dave's friend on his status - great news! " [Frank: Can you tell me if Dave has a voodoo II card already ? Thanks again to all of you that signed the Get Well Guestbook (we overran the limits there I think :-) and said a prayer for Dave. [I wanted to post the follow new game announcement in case someone missed it from yesterday's main site news post-Mike] "PARSEC features fast-paced space fights on the Internet running under MacOS, Linux, Win32 and DOS, and supports hardware accelerators via 3dfx's Glide and OpenGL. Its flexible networking architecture allows it to be played over the Internet via a dedicated server, running on virtually any platform, or in peer-to-peer mode on a LAN. Last year Andreas developed what I (and tens of thousands of others) consider THE game utility of the year - 3Dfx Tweaker. I can't wait to see Parsec, the web site screenshots look awesome! -Mike. More feedback on the latest Unreal beta (1.02b3) Some readers comments on the Rave version (In ATI Rage cards (VR, PRO):
Randyt Geurts of the Collective comments on the 3DFX version:
LucasArts to bring Star Wars Episode 1 game to Mac ! MacGaming.com has learned from LucasArts that the game publishing company plans to bring a new game to the Macintosh based on Star Wars Episode One, the newest Star Wars motion picture due out this May. LucasArts expects to showcase the product- hopefully running on a Power Mac- at this year's E3 Expo, the annual gathering of the biggest names in electronic entertainment. E3 Expo runs from May 12-15 in Los Angeles, California. Double Exposure has released the results of the National Mac Gaming Championship at Macworld Expo in San Francisco. The winners in the Unreal category are :
You might want to be a bit more careful when playing with these guys online ! If you won and are now reading this, I'd love to share your impressions on the contest with the readers. Drop us a line! Following our post yesterday on how to use camouflage and unusual skins with Unreal , Tim sent us a very cool tip : An eye for an eye ..:
Although it may not be compatible with the current Mac Version of Unreal, Marks Austin's new (Eightball Express) big hit can be downloaded here A new deathmatch pack from Epic has just been released recently with 6 new maps as I mentioned in the recent news. The pack contains these fine maps (as always from Epic)
I originally mentioned they were only compatible with Unreal 2.20 but the first 3 according to 2 readers work well with v. 2.19. Download it at http://decyber.solgames.com/unreal/new1/FUSION-map-pack.zip Myth II 3DFX rendering follow-up A reader comments on his Myth II experience with his MacMagic 3DFX card:
Following my observations on Myth II 3Dfx rendering , a reader sent me his interpretation of what is happening in the Glide version:
Westlake announces the beginning of development of Total Annihilation for Mac, in partnership with Varcon Systems and MacSoft.
January 19th Sign Dave's Guestbook: Dave, one our readers almost got killed in a car accident recently (see yesterday's news). To show our support and help him at this difficult time, I invite you to take 1 minute of your time (If you did not do it already) and send Dave your best wishes at http://earth.beseen.com/guestbook/k/139837/guestbook.html [Note - IE 4.x users will have to use Option+Refresh to see their entries] Today I got more news on his situation from Jamie, his brother-in-law: WOW!! Boy, I can't believe all the messages! This is great! I'll save a copy of the site tomorrow afternoon before I go see him, nobody will believe all the messages! THANK YOU!!!
Unreal Mac 1.0.2 Beta 3 released Bugs fixed in this B3:
Download it on from Westlake Interactive web site at: http://www.westlakeinteractive.com/download.html [note if you were using the previous non-public beta you cannot upgrade from it - you need a public release to update to the newest version Westlake tells me-Mike] Reader comments on the new patch: " it ups Voodoo2 performance by 15% (I went from 26 to 30 FPS!!!!) [new multitexturing support-Frank], and boosts machines with RAGE 128 by 40%!!!!!! WESTLAKE ROCKS!!!!!!"-Paul Lips another reader mentioned that he is seing some slow down with his Rage Pro 8 MB after upgrading: " I found that the game slowed slightly on my Rage Pro w/8MB. With 1.0.2b2 I got 16.2 fps; with the new version I see ~15.8 fps. Not a huge difference but disappointing given that I was hoping for an increase." [ I don't have Rage Pro, but I read that several new settings were added to optimize Rage cards. It might be a good idea to check those new settings and see if turning them on or off can improve your framerate-Frank] Myth II performance with 3DFX cards followup: A reader sent me a comment about Myth II not using the second TMU of the Voodoo
II card [see front page news also]. . the log says : "Scanning for 3Dfx devices...3Dfx card has 2 TMUs Found 1 to use". I asked 5 other readers having Voodoo II cards and they also confirmed this reader's observation. This suggests that Myth II does not use the full power of the Voodoo II yet and that there is hope that rendering
may improve in the future version of 3DFX -Myth II (support for multitexturing, about 20% better performance ).
When asked also if there were some developement underway to address this issue, Bungie replied :
They seem to have mistunderstood the question. We don't want the time in the game to run faster but simply want the computer to be able to display more Frames per second. In other words it should just smooth out the action. Regardless of the FPS the game can be fast or slow, but the fluidity is expressed in frames per second. We are awaiting their answer on this. I will post their latest reply on the Voodoo II issue tomorrow. Unreal on Internet Relay Chat #unreal - the "official" Internet Relay Chat channel of the Unreal community, located on irc.gameslink.net. Meet other Unreal players here. Some of Unreal's developers are also known to drop by now and then. #unrealed - the "official" channel of the Unreal editing community. Almost everybody who is anybody in the editing scene can be found here. If you have any editing related questions and need an answer quickly, or if you want to meet and hang out with the people who're making new games using the Unreal engine, this is the place to be. (Connect to irc.gameslink.net and /join #unrealed)
Camouflage skins trick in Unreal unveiled (see yesterday's news) You can! Just put your texture name in the "Skin" field, and precede it with the text "Unreali." Here, this should help:
"This is your answer to making your default skin a texture/hidden skin, I think. If it's not, or if it doesn't work, tell me" -Chris Hallock (aka Waffle) You can also use the open command by hand when connecting to a server. For example:
Some a list of other textures you can use: [thanks to Golddigger] jbird11, asplash1, jbody11, jblob1, jboulder1, dot, largeredfont, jflameball1, jgas1, jfish1, jmerce2, explosionpal, explopurple, hudline, jdice1, jescapep1, jpottery11, jwire1, redskull, tinywhitefont, goldskin, jburst1,rocketflare ,weplightpal, explosionpal3, check, ex. Also you can use the crosshairs as textures: crosshair1/2/3/4/5, which is quitefunky. Also: crosshair 6/7 logo2 (logo1,3-4?) jfirefly1 iconskull JMoon3 JMoon1 JMonkStatue1 JMerc1 Silver Jparts1 AkevSuit1 JInvisibility1 JSmlSpark1 Jsbarrel1 I_SludgeAmmo, Jsludge1, Jflare, Jgslith1, Skaarjw1, Skaarjw4, SkaarjL, JGSkaarj1, JGSkaarj2, JGSkaarj1, Skaarjw2, Skaarjw5, Abelt1, GoldSkin, Jshells1, Autom1, JShellAmmo, JPickup21, Jseed1, JSeaWeed1, JBigFlash1, Jsconce1, JRocketCan1, JRobot1, Jqueen1, IconSelection, IconHealth, HudGreenAmmo, HudLine, HalfHud, JWoodenBox1, WepLightPal, Jpeace1, Jwarlord1, Jvase1, JUrn1, TSmk1, JTree71, JTree61, JTree51, JTree41, JTree31, JTree121, Jmisc2, AToxSuit, Jtitan1, Jparts1, JTentacle1, Jgtent, Asuit1, Jtitan2, Tarydium1, ExplosionPal3, Jburst1, Jsteelbarrel1, Jgsquid, JSquid1,PalYellow, PalRed, ExplosionPal, Asplash1, aPower. [thanks Randy!] New MP 850-750 Mpegs drivers available Satoshi Lizumi wrote that VillageTronic released new version of MPEG and YUV accelerator(version 1.1.2) today. The readme says that the new drivers give movie acceleration on 1600x1200 or higher. I suggest to check their FTP site for the latest drivers . Their website was not updated as of today. January 18th Fellow Mac gamer between life and death : I received this sad letter yesterday from one of our readers:
His name is Dave Beutel. Jamie wrote me a few hours ago saying he's still not awake, but is responding to commands like "move your legs" etc. so everyone is hopeful. Mike and I will pray for his quick recovery and I invite you to express your support for him on a special Guestbook I set up today. I also invite you to put [GoDave] beside your nick when you play online as a sign of support. Hang in there Dave.-Frank Sign Dave's Guestbook: Please take 1 minute of your time and send Dave your best wishes at http://earth.beseen.com/guestbook/k/139837/guestbook.html. [Note - IE 4.x users will have to use Option+Refresh to see their entries. I had to do this in IE 4.5 after signing the guestbook. I've also posted the Guestbook URL on the main site news today.-Mike] Unreal Coming To Sony PlayStation: GT Interactive will roll out its Unreal mega-hit to Sony PlayStation owners in the autumn. Conversion outfit Aardvark has undertaken the ambitious port for what could be one of the biggest PlayStation hits for 1999. "There is yet to be a first-person game on the PlayStation that has lived up to expectations" said Paul Fox for GT. "The release of Unreal on the PlayStation will be all the more significant, arriving as it does while the memory of the original benchmark title remains fresh." A new deathmatch pack from Epic has just been released. The Fusion Map Pack (2.7 mb) contains 6 new deathmatch levels all of which are free of charge (wooohooie!) You can download the new maps at www.planetunreal.com/cdrom/epicmaps/FUSION-map-pack.zip. the bad news is that they are Unreal 2.20 compatible only. They will be compatible with the Mac version in the next Unreal beta soon to be released as Mark Adams indicates:
The Members of the "Vancouver BC Unreal Society" have opened up their server. It is located at 24.113.10.7 Randy Hanso aka Ariel wrote asking how to use "camouflage" skins online. I will let him explain :
I remember someone saying we could use sky textures with the available skins, but I am clueless on how this can be done. I remember seeing a guy in a blue suit once. He must have been using a sky texture. If you know how to use those "camouflage" skins, let me know and I will post the information tomorrow. MacDescent 3DFX 1.04 resurfaced: Mac Descent 3Dfx has a new home on xoom.com. Geocities.com thought Duane was distributing pirated software and pulled off his page. The new address is now : http://members.xoom.com/bike2live/ There is also a new version, (1.0.4) that fixes the crash when the CD-ROM was in the drive on some systems. The new sound acoustics are great. All the details are listed at the bottom of the README. Smacker Video Technology Smacker is a compressor for video, animation and sound data designed especially for games. It is used in all aspects of game design: cinematics, cut-scenes, video-sprites, transparent videos, single-image decompression, scrolling video backgrounds, and more. Smacker is available as a powerful SDK and an Xtra for Macromedia Director. If you download the Smacker Player, then you can watch all the Myth 2 cut scenes (the secret levels also!) right off the CD (in the Cutscenes folder). It can also be used with Carmageddon. You can get Smacker here Fresh ONI news is available at http://www.bungie.org/oni/. Oni is a Full Contact Action game from Bungie in a futuristic anime-inspired 3D world. You can empty your clip into your opponents and then take out the survivors with flying kicks and neck-snapping throws. With its revolutionary engine, Oni will change the way you look at 3rd person action games. It will be avilable apparently in February..I can't wait! January 17th Update on 3Dfx Descent Link: Peter Cohen replied as to why the Descent 1.03 3dfx link at Geocities was bad: The webmasters at geocities.com have inaccurately presumed that Duane Johnson's 3Dfx variation on Descent for Mac is pirate software- in fact, it's built using open source code released by the game's original developer, and has been done with that company's implicit approval. As a result, the geocities.com Web page was taken offline yesterday. Until Johnson can find a new permanent home for the software, he's set up a temporary Web page at http://www.angelfire.com/de/MacDescent3Dfx for folks who are interested in downloading the latest version, v1.03. [Note: The drivers are *not* at the site above (not allowed according to the angelfire page). I'll gladly mirror them here if the author wishes to do so-Mike] Regarding the news [day before] yesterday : I wanted to put Apple claims into perspective. Their comparison tests with Pentium processors is most of the time off-track and this last bragging using Myth II needed to be addressed and explained. Apple should rather focus on Windows Vs MacOS comparisons or how easier it is to use a Mac to prove their superiority in my opinion. They did that very well for example in the iMac commercial. [I have to comment here, although I agree Apple should stress the ease of use benefits of the MacOS, I firmly believe *they did the right thing* by addressing game performance and showing some focus on Mac games (FINALLY). Games are one of the major reasons why we are losing a LOT of mac owners and potential new buyers. I *applaud* Apple for their PC vs Mac game demos. They may have been flawed, not perfect, and showing the best case scenarios but I think their emphasis on games is a major plus for all of us (present and future Mac users). Everyone I know was cheering during and after the Macworld demo - the most upbeat Macworld I can ever remember. To say that Apple should not focus on games is a mistake that has cost us too much in the past - that's why we are where we are today, they didn't focus on game support and hardware gaming performance. -Mike ] I also meant to say that it looked intentional for Apple to choose Myth II for their benchmarks. I first thought that Myth II could not be used to compare 3D cards in different machines following yesterday's benchmarks. From the scores below, it appears that Myth II greatly benefits of faster RAM and a greater bus speed . Sadly, even a fast G3 upgraded Mac appears not to be enough (same speed with a voodoo I and II at 800x600 and 640x480) with Myth II. (G3 300 upgraded 7300-Voodoo II does only 22-23 fps in the Myth II benchmark). I think this is simply due to how Myth II works. I tested again Myth II with the voodoo I. I wanted to see again if the frame rate was as slow when looking in an empty area. It did like I mentioned yesterday but to my surprise, the farther I went from my troops, the higher the frame rate got. I once had 47 fps with a Voodoo I this way. I am not a programmer but this suggests that to insure a smoother gameplay, Bungie programmed Myth II in a way that areas near the cursor are loaded into RAM and sent to the 3D accelerator even though we are not looking at this particular area. This seems logical since the frame rate goes higher the farther you go from the action and start to go down when you get closer (even without seeing your troops on the screem). Bottomline: Machines with faster bus and faster RAM like the G3 minitower or the new Yosemite are likely to improve Myth II performance substantially when running with an ATI 128 or voodoo II card.
I put a new page that compares the Unreal Performance: ATI Rage128 vs 3dfx cards (Voodoo I and II). In UNREAL, Voodoo II remains the king of the hill with a 20 % performance superiority over the ATI 128 chipset in the same machine. [But trails in Quake] [The Yosemite Gaming Performance page was updated with tests of Voodoo2 in a Yosemite 400Mhz with the latest Unreal Beta and Quake. Voodoo2 is faster in Unreal (8fps at both 640x480 and 800x600), but slower in Quake (Rage128 was 7-8 fps faster at both 640x480 and 800x600 and also ran 1024x768 mode at 24.9fps). The Rage128 drives are still being tweaked for release in a week or two. From reader reports it seems the 8MB Voodoo2 card is just as fast as the 12MB version in Unreal and Quake (same framerates). Fog looks similar now in the latest Unreal between the two cards (now that multitexturing is fully enabled on the Voodoo2). Also - TombRaider II looks identical to my eyes on the Rage128 and Voodoo2 and they both run it very fast (higher resolutions possible on the Rage128 however)-Mike] ATI 128 Vs Voodoo II performance with Myth II in the Yosemite 350 Matt Dwyer sent me his latest Myth II benchmarks using the Voodoo II 12 mb in the Yosemite. For the test, he used the Myth II FPS toolkit I prepared. [Note - these tests were using the shipping drivers, not the faster beta drivers soon to be released (within two weeks I'm told) at Apple's web site-Mike]
[I think our next poll should be - if you own a new Yosemite - will you be buying a Voodoo2 card as well? It's a tough choice, with speeds very close and now that fog seems to look the same in the latest Unreal. The good news is that if you own a fast CPU and Voodoo2 card the Yosemite offers no real gaming advantage right now-Mike] Mac Descent I 3Dfx version 1.0.3 Duane informed us that a newer Mac Descent I 3Dfx version 1.0.3 is now ready for download. This version includes More keyboard bug fixes. Lighter ChromaDepth rendering. Starts in fullscreen so that VooDoo2 won't crater! Big update to sounds: [The other place I posted in last week's xlr8yourmac.com news ( http://www.descent2.com/patches/mac/d1_3dfx/) on the first 3dfx Descent page does not list the 1.03 version. -Mike] Latest news on Carmageddon II: release date pushed back again A reader sent the latest letter he got on Mac Carmageeddon status:
LucasArts begins Mac development again: MGL founder Mike Dixon just received word from his LucasArts rep. confirming that they is currently developing a title for Power Macintosh (including iMac, of course) which is expected to release in the fall of this year. A news release regarding what the title is, etc., will hopefully be available soon. We'll certainly keep you posted, but wanted to at least bring some joy to your weekend. The files linked in the news yesterday were corrupted. Here they are again.The new Dark metropolis screenshotand the Myth II saved films pack. MacPicasso 1.5.9 Quickdraw 2D drivers will be available on January 19 at http://www.villagetronic.com/mac/index_support.html. Check there regularly for updates. This is where the 3DFX drivers for the Mp 850 and 750 will eventually be posted (last estimate was Feb 1). A reader comments on the new MP 850 2D drivers: "My MP850 now beats my old Urez in 2d, which is quite impressive. "- Rugby (see our 3DFX Message Boards) The Daily Updates: January 16 Frank's taking a well deserved day off so the only news I have to report is the updates to the Yosemite Gaming Performance page that shows Voodoo2 results in the Yosemite G3/400 in Unreal and Quake. Note that now it seems the fog looks similar in both Rave (Rage128) and Voodoo2, possibly due to multitexturing finally being fully enabled in the latest Beta of Unreal. FPS were higher for the Voodoo2 in Unreal, but the Rage128 was a bit faster in Quake. (or use the dropdown selector at the top of the page)
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