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Complete Coverage of the Best Mac 3D Games - Past, Present and Future!
BENCHMARKS
Rage128 vs Voodoo2 Unreal Scores
Yosemite Gaming Performance Tests
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Generic Voodoo II drivers Tests
Time Demo results
-3DFX Tweaker Effects on 604e-
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- ATI Rage vs 3Dfx Voodoo1 cards -
- Global CPU comparison-
- 604e to G3-Voodoo: performance benefits -

PAST NEWS/TIPS SUMMARY:
Unreal Digest

MAPs of the Week!
Screenshots - Rave vs 3Dfx Cards
Fastest Graphics Cards in Unreal
How Hard Disk Speed affects Unreal
Performance by CPU Type/Speed/Video Card
3Dfx Message Board

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News from Feb 2nd, 1999 to Feb 8th, 1999
View Past News Pages

February 8th

I hope you had a nice weekend. I did not win the Gocart grandprix this weekend here but we had a lot of fun!

Bungie Releases New Multiplayer Map: Now available on the bungie.net web site is the first free downloadable Myth II map offered by the company. The map, "Leagues from Nowhere", introduces a notable innovation to conventional multiplayer-map design.

"For the first time, the Difficulty setting of a net map changes the starting conditions of the game. Playing at the Timid level will give players a modest number of troops and an uncomplicated terrain, while playing on Legendary gives the player a wide array of troops and terrain littered with throwable explosives. With this feature, players will be able to easily change the parameters of the map to suit their skill level.

This innovation highlights the power of the Myth II map editors to change the fundamentals of the game. Many excellent maps are already being produced with these tools and distributed via the many third-party Myth sites, most of which have links at http://www.bungie.net/community. With the release of Leagues from Nowhere, Bungie aims to shift Myth II mapmaking into high gear."

Klingon Honor Gueard bug workaround: Jamie Dresser mentioned that he was able to prevent KHG from freezing by decreasing the allocated memory to 110 mb (140 to 110mb in his case). This as he said might free up some memory for other tasks like playing the movies in the game.

Diablo II follow-up: Mark Anderson of CNET.com sent word about a Mac version coming this year :

"Hey Frank...
Just a bit of gossip. I spoke with Brian Love at Macworld, and he hinted heavily that they'll do Diablo II for the Mac. He said something along the lines of "Blizzard hasn't done any games that haven't appeared on the Mac." However, we're _still_ waiting for StarCraft, so D2 is still a looong ways away. -Mark"

GlideHack Movie Fix! I mentioned last week that I was having trouble to record movies with GlideHack. Like I said " I had weird colors and rendering was not acceptable." Bob V. Burkleo wrote that he found a nifty trick to make it work :

"I found that with my 12meg GameWizard I have to disable triple buffering to get the movies to not have the weird colored frame. Screen captures in Myth II work great!!-Bob"

Glidehack and 3DFX tweaker workaround: Tyler Perkins suggests to use an applescript:

"I got the same problem as soon as I put GlideHack in my Extensions folder. I found a workaround, though. I wrote two AppleScript applications: One that moves GlideHack out of the Extensions folder and one that moves it back in. The one that moves GlideHack out of Extensions is in my Shutdown Items folder, so GlideHack is out of Extensions when I boot. Then, the script that moves GlideHack into Extensions is in Startup Items, loading after 3DFXTweaker. This is working great. The easiest way to make the script is to open both the Extensions folder and Extensions (Disabled) folder. Now, open the Script Editor and press Record. Move GlideHack from one folder to the other and save the script as a run-only application ("Never show startup screen"). Now make another new script, press Record, and move GlideHack back. Save the script.- Tyler Perkins- University of Virginia"

Serpentine patch and Unreal 1.02b4: Nate Tabak sent a note that he is having problems with Serpentine after upgrading to Unreal v1.02b4:

"I got the Beta4 patch a few days a go and have had problems regarding Serpentine. I can summon the weapons 'n all, but i cant get Unreal to recognise Serpentine DeathMatch. I've gone through the INI file, but still no luck. Do you know what's up with this...am i just ignant?? -Nate Tabak"

I am clueless at this point since everything works fine here. If you experienced some problems, let me know.

Heretic II cool mp3: Check out the cool MP3: "Minuet et Minutae: Corvus vs. Morcalavin", created entirely using Heretic II sounds. It was created by Phayyde (phayyde@hexenworld.com) and it rocks!

Note that Logicware will release the Mac version later this year. For many, Heretic II was one of the best game this year on PC.

Unreal and Vorb Controller: Craig has THE solution to your problems:

"Frank,
I got the VOrb to work pretty smoothly with Unreal, and thought I'd send along these not-so-obvious configuration tricks for others that have the VOrb, too.

The first it the little used "sixth degree-of-freedom" on the orb; namely, the Rz axis. (the action that would be similar to tilting your head form side to side.)

Vivistar set this axis to no action in their stock configuration. I reconfigured it to next/prev weapon, and set the sensitivity down low, so I'm not accidentally changing weapons while turning or running. If I want to switch weapons, just a hard twist to the left or right! This leaves the other buttons free for other functions, which lead me to the next tip (which will be useful for all inputsprocket users.)

Does unreal have a command that you want to have on your joystick button, but the inputsprocket doesn't have an entry for it? All you have to do is edit the Unreal.ini file, in the [Engine.Input] section, and find an entry that your inputsprocket has, but you don't use (like the CENTERVIEW command) and put the command you want, such as "throwweapon", in the Alias=centerview line [see the nifty cheat posted last week showing the benefit of throwing your weapons ;-) ] . Pick that command in your popup menu for the inputsprocket, and you're good to go.

On a final note, I like to set the label color of unreal .INI files a different color, so when an update comes along, I can remember which files I have to go in and make these modifications to. Craig"

Craig also mentioned that he was able to pulled an ATI 128 card out of a Yosemite and to install it in his superMac j700/180. [the card is slotted for 3.3V and 5V PCI slots-Mike] He said he got about 12-15 fps in HQ-like mode on the flyby at 832-624. This score is a bit higher with what we see at this resolution with a MacMagic 8 MB card I think. It is comparable to voodoo II scores in other middle range machine with Unreal. Although it is too soon to draw any final conclusion, I remember reading about the ATI 128 needing a fast processor to show all its power.

Descent II 3DFX update: Duane sent me an update to his latest work:

"I have been hard at work this weekend. So there is another new version. (v1.0.9)

Descent II 3Dfx took a great leap foward. The robot are properly lit. The Energy Centers, Robot Creators, & Reactors now function properly. And you can use third pary levels. It's now a full fledged beta! I have also added a control for the video refresh rate. This will allow VooDoo2 owners to get the best frame rate & brightness possible (fiddeling required). Also fixes some dim displays as well. The 3Dfx tweeker overides this setting on the VooDoo1.

Added the remaining direction controls for the input sprockets button type. The 12 directions plus other functions makes for a very long list. CD music volume has greater volume range & resets the system volume on exit. I have also speed up the sprite drawing some, so that big battles are a little smoother. - Duane

Dustin Symanski comments on 3DFX vs Rave Unreal screenshots:

"It is interesting to note that in the screeshots of Unreal on the 3dfx use a heavily ordered dithering (little blocks of reapeating patturns to simulate color.) The rage128 either is not dithered at all or uses a subtle random dithering (no repeating paturns are visible.) I think that the "smooth" look of the 3dfx is due to this because the dithering breaks up any sharp edges. This dithering may be intentional to improve looks but I think it is rather an atempt to cover any 3d rendering errors." -Dustin Symanski

Derek wrote that he is unable to see the frame rate in Myth II when using a USB keyboard. The reason is that these keyboards apparently have no DEL key which you normally need to press to see the frame rates. There is no other way but to use an ADB keyboard I think. (No news updates for Feb 6 and 7th)

February 5th

Blizzard has open their Diablo 2 site. Interestingly, it is mentioned that it will support 3DFX cards. This they say will provide additional visual enhancements with special 3Dfx features such as:

  • improved transparency effects
  • colored lighting
  • smoother shadowing and transitions between light and dark areas
  • atmospheric effects
  • faster frame rate :-)

I emailed them asking if a Mac version was in the work and will let you know asap.

Unreal Cool cheat trick: "In co-op weapon mode, just stand on a weapon respawn site, pick it up, and use the ; key to throw the weapon. Since you no longer have the weapon, you can pick it up again. Repeat as necessary until you have a big pile of weapons you or your buddies can pick up. This works in multi as well and is pretty much an infinite ammo cheat if you don't get killed while doing it. ;)- Hepatitis"

GlideHack reader's feedback : [ 3DFX card utility, see yesterday's news below]

a) incompatibilities with 3DFX tweaker 1.0:

"Thanks for the great Mac gaming coverage; I appreciate it very much. I just discovered that GlideHack 1.0 is in the Extensions folder, 3dfx Tweaker v1.0 will not launch... it gives an error message stating that no Voodoo 1 card can be found. Moving the GlideHack back out of the Extensions folder allows 3dfx Tweaker to function correctly again. So as it stands right now, it's speed vs. gamma correction, screen snaps, etc. Tough call. :)- Jim Adams"

b) movie capture needs a bit of work: I tried it personally with Unreal. I was able to record a 100 MB movie but when playing it with movie player, I had weird colors and rendering was not acceptable.

c) problems with 3Dfx Screen capture but gamma settings work OK:

"I downloaded and used the Glide Hack. (After doing a full system back up... Just in case.)I didn't experience any side effects that I noticed... no apparent slow down using the Glide Hack lib with Myth II either. I used your Myth II Benchmark 1.0 to test both with and without... negligible difference. I couldn't get the 3Dfx Screen capture to work. (Which was one of the big things I was hoping for.) However, the gamma correction works great! No more turning up my monitor brightness every time I play Myth! Those were the only two features I tried. Although a friend said the "Limit Texture Ram" feature didn't work to let Camageddon see the Game Wizard. (He has the 8mb version.)

I'm disappointed that the settings effect everything the Game Wizard does... I can't set it to effect Myth II only. That means toggling the GlideHack off when I want to play Unreal, and on again when I want to play Myth II. It seems like an interesting utility... but looks to me like most of the features are defunct. -Alex"

MacDescent 3dfx follow-up (plus news on Descent II 3dfx!) Duane Johnson wrote about the current state of Descent I 3dfx [updated noted below in past news]:

"Howdy,Just a quick note to let y'all know that I will be posting an update to Descent 3Dfx Friday evening. Version 1.0.7 is a bug fix version, a few little things have been fixed as well a one big texture bug. But the real news is that I have a version working with the Descent I DEMO data files. This means that anyone with a VooDoo card can download the Demo from the macplay site and give Descent 3Dfx a spin. The REALLY big news is I'll be posting an alpha version of Descent II.
There are lots of cosmetic problems (ugly menus, old weapons, drained energy centers..) but the overall game is running fine. So people that own Descent II can give it a try. I'd like bug reports, but there is no need to point out some of the obvious problems. I will put together a readme that details whats not working. Duane"

DM-Loki Review: Paul Hoderlain sent word that Gamespot has an article by Cliff Bleszinski about DM-Loki, one of the latest Unreal map released by Epic.

"First I would like to say that you are doing an outstanding job with your 3D gaming site. I do like the addition of other gaming news to that about Unreal. I saw on Unreal Kingdom (dated Tuesday, Feb.2) that on Gamespot (www.gamespot.com), there is an article by Cliff Bleszinski about DM-Loki. It's one of the new DM maps that Epic just recently released. It includes tips, an overview and many screen shots. It's a nice article.

[Paul also mentionned that the RIO MP3 player I talked about recently is not Mac compatible:]

About your mention of the Rio MP3 player. I saw it at EB and it is only for PC's. It has a paralell port interface and they said that they weren't planning a mac version. I did see that one other company is coming out with a model for $149 that will be both mac and pc compatible. I can't recall the name of the company though. Thanks again for all your hard work. I hope to pick up one of the Blue and White G3's soon. I can't wait.- Paul H."

Logicware indicated today that Jazz Jackrabbit 2 is now shipping.

New Wolf3D Unreal Screenshots: Luke over at Wolf3D has put up some new screenshots of Wolf3D alpha, including a screenshot from the secret floor. Sounds interesting, be sure to check them out.

tomorrow is Saturday here in Japan and I'll be participating in a local Go-cart competition...wish me luck ! This means the news will maybe be posted late during the day.

February 4th

Unreal Tournament web page opens! GT Interactive opens today a completely new web page on Unreal and Unreal tournament (UT) . The site is not fully operational yet but you'll find there exclusive screenshots of UT plus a cool free Mac Unreal Tourament screensaver! They also annouced an Unreal Level Pak soon to be available.

Glidehack released: GlideHack is a freeware utility that performs special effects with a 3Dfx card. It does screen capture (both snapshots and movies) and several other useful and useless things. Get it here: http://www.student.nada.kth.se/~d88-bli/misc/

here are the features:

  • Crash cleanup: If a game that uses the 3Dfx card dies unexpectedly, GlideHack tries to shut things down properly so you get your 2D screen back.
  • Screen capture: Ordinary screen dump methods don't work with the 3Dfx screen, and not all games provide this functionality on their own. GlideHack lets you capture both snapshots and movies.
  • Various tweaks: This includes things like screen gamma manipulation.

That sounds like a must have for 3dFX cards owners. I will play with it a bit tonight and let you know. If you try it too, send me your impressions or comments .

Westlake Interactive has a major update today on their web page:

Falcon 4.0 Mac is coming along well, with much of the recent work taking place on the networking front. The game is playing well over TCP/IP against both Macs and PCs. The next step will be to go into full beta (sorry the beta list is full, please don't email!) and after some heavy testing it should be ready to go.The Mac code is now up to date with the PC shipping version, and we're hoping to integrate any patches that come out on the PC before the Mac version ships.Given the complexity of this sim, we're holding off on estimated ship dates. But the project is certainly on final approach :)

Railroad Tycoon II is progressing well, it is past the first playable stage and looking great. The next part of the project will be to add AppleTalk and TCP/IP networking. As we've been working with the game over the past month, we've been very impressed with the depth of gameplay and attention to detail the original developer, PopTop Software, put into RT2. If you liked the original Railroad Tycoon, or are just a fan of strategy games, you'll love RT2. RT2 Mac is scheduled to be released around May 1999, although as always, estimates on release dates are subject to change.

Deer Avenger :Westlake is pleased to announce it is working on development of Deer Avenger for the Mac, in partnership with Hypnotix (the original developer of Deer Avenger). The game will be published as a joint venture from Simon & Schuster Interactive and Cendant Software.Deer Avenger is a hilarious parody of the hunting games that have been hot sellers lately, written by Brian McCann, a staff writer on the Late Night with Conan O'Brien Show. You get to turn the tables on the hunters, and play as a deer that is armed and dangerous.Deer Avenger Mac is one of the shorter projects Westlake is currently working on, so there won't be much news, the game should be done towards the end of February.

Tomb Raider Gold (which is Tomb Raider 1 + four extra levels, Unfinished Business) is nearly finished. The game is running great in 3Dfx, software, and RAVE. All we're waiting on is some cut scene and intro movies so we can convert them to high quality QuickTime format and do final beta testing.

The minimum requirements for Tomb Raider Gold Mac are: PowerMac 80mhz or faster, 16MB of RAM, System 7.5.3 or higher, 4X CD-ROM, QuickTime 3.0 (included)

Vigil 99 first impressions:

"Frank your Unreal page is wonderful! Keep up the good work. I visit your page almost daily. I downloaded the Vigill99 v.2.19 from Decybers single player map page they list it there were as they list the link for the 220 version on their opening page. Here is the direct link to the file: http://decyber.solgames.com/unreal/new1/vigil99.zip

This is very unusual, but unique level It make use of something I've never seen used in Unreal before. At the beginning you will see an introductory storyline script on the screen in large letters, completely unlike the universal translator messages. The first enemy you encounter is the SkaarjEnforcer. He is a beautiful mettalic gold in color. He is also very deadly. I don't see how anyone can get through this level without cheating. It is beautifully designed but needs a fast computer to shine. I have a 200Mhz 603e with 72 megs of RAM and RamDoubler 8.0.1. When I type in stat fps I only get about 4 fps. In otherwords it is very choppy on my computer. I need a MacMagic Voodoo card badly. However, my wife would probably leave if I spend almost $100 dollars on my computer. Hah! -Marty Fender"

Golgotha: is looking for various platform developers. Golgotha, like Parsec is an open sourced 3D game. Check it out at http://www.golgotha.org/.

There is a voodoo3 article available at 3Dconcept [Not an English page, for more details on Voodoo3 (perf., screenshots,etc.) see the links at the bottom of on Yesterday's SLI article-Mike]

Diablo 2 Movie: The Unholy Battlegrounds has posted an Diablo 2 movie giving you a peek at the gameplay from this much anticipated online game. The movie is rather bulgy (80 megs !!!) but worth the d/l they say. I presume a Mac Diablo 2 will be available considering the success of the first version. (finalist for Macworld game of the year award)

February 3rd

Unreal 1.02b4 is released :

From Westlake Intreractive : "This version of Unreal contains only Mac-specfic bug fixes from the previous Beta 3. It is still based on the PC version 219. We are planning on updating to 221 as soon as it is available on the PC (and to us), because Epic has advised us to wait for 221 since 220 will probably be outdated soon."

Bugs fixed in this B4:
- Servers should work correctly
- OSTime variable works correctly
- A Rave crash bug was fixed

Interplay indicated they are reconsidering coming out with Descent 3 on the Mac. Check out the posting in alt.games.descent from the Interplay guy: "With the new macs coming out and 3d acceleration on them, we've been reconsidering doing a mac version. Ultimately it depends on how many we think we can sell, if that will make more money that the cost of development (duh!). :) No word yet and no promises. Sending Interplay (or me) tons of email probably won't help. What would help is if we could get about 20,000 orders. :)-alan pavlish, Interplay ,(tantrum@interplay.com)"

Kevin Baucom wrote he found a way to get brighter graphics in Unreal with his ATI Rage Pro card. [remember the rendering on with the ATI cards was much too dark, see our appearance page linked under the logo above]

"There are only two ways I have been able to get brighter graphics in Unreal with my Rage Pro. One way is by making the resolution 1024x768. It looks really good, but in some places, especially with fog and volumetric lighting, it gets really slow. The other way, since I have an AppleVision monitor, is to change the ambient lighting really high. It makes the textures look kind of bad, but at least I can see. I don't know if there is another way to get it brighter on non-AppleVision monitors. Kevin Baucom"

Descent 3DFx 1.06 is now available . Among new features:

Adds Afterburners Remaining Display
· Saves Cockpit mode in prefs file
· Numerous bug fixes
· Adds bank left and bank right button items

Mark Levin comments on the Viewclass trick I posted yesterday:

"Jut saw your update... I agree that Viewclass is an enormously fun command. But there's much more to be said:

-- Viewclass will work on anything Summon will (monsters, weapons, ammo, and so on.) I'm not sure how to find these names, but most of them are easy to guess and there are lists of them floating around Unreal-specific sites.
-- Another useful command is Playersonly , which freezes time except for player movement. It's good for setting things up.
-- On viewing shots: All shots dissappear within seconds, so it takes either a bound key or split-second timing to watch. So far I've only found FlakShell, Rocket, and Razorblade , but I'm sure the others are out there somewhere.
-- If you bind a key to "viewclass razorblade" and fire the RazorJack's second trigger, you can actually fly it around! It's very hard to control though, and I've never managed to actually use it as a guided missile, but it's fun..."

Michael Lohman of decyber Unreal wrote they got Vigil 99 but for 2.20 patch. [ I mentioned yesterday there was a 2.19 compatible version. If you know the link, let me know]

" I am proud to announce that the new Vigil 99 (for 220 patch) is released today. Vigil 99 is created by Holger Huck. He is the new member on the deCyber Unreal Team and after testing this map from Holger I know we again have a big hit. This map shows why Holger is on the deCyber Unreal Team. It's an amazing and very well done map and if you're looking for a tough job....well....here it is. Here's what Holger Huck says about his new Vigil 99 wonder:

'It's kind of revival of Wright Bagwell's great Vigil for Quake. You fight new monsters with all new weapons!' Although I did not include new models, all changes made have serious effects on gameplay, so make sure to read HHweapons.txt carefully! The Shotgun, Freezer, Proximity Mine Launcher, Trooper Shield, Shrinker and the BFG 20000 are completely new. I also included MANY new textures, mainly from crack.com's Golgotha stuff.

Download Vigil 99 for 220 patch. (6.2 mb)" [It won't work now but will when Mac Unrea 2.21 will be available]

Ken B. Agbayani wrote he had no problem running Unreal with an Ultimate Rez Pro -Techworks Power3D combo:

"Hi Frank: I'm using an Ultimate Rez Pro in conjuction with my TechWorks Power3D running in an 8600/300 (Mach 5 604e)/160MB and I'm having zero problems whatsoever using the 3Dfx Glide rendering option of Future Cop. Gorgeous screens as usual for 3Dfx games. I also have had no problems using this setup for any game that uses the Voodoo board for 3D rendering (Unreal, Myth, Myth II, Hornet, Korea, Quake, Descent 3Dfx, Carmageddon, Tomb Raider II, Klingon Honor Guard [well, if I select 800x600, I get an ugly screen where I can't do anything to regain control of the machine]...any other 3Dfx capable I missed?). Thanks for a great site! Ken"

I had a good laugh while reading Ken's signature..take a look :-)

"...you should get a computer. I recommend the kind I have, which is a "DOS" computer... The other major kind of computer is the Apple, which I do not recommend, because it is a wuss-o-rama new-age computer that you basically just plug in and use. This means you don't get to participate in the most entertaining aspect of computer owning, which is trying to get the computer to work. This is where DOS really shines. It is way beyond normal human comprehension."--Dave Berry

Klingon honor guard cheats! Dowload these two [pict] files: Cheat1 and cheat 2 . They contain a list of many useful commands you can't live without :-)

Game Doctor 1.1 Released: Illume Software has released version 1.1 of Game Doctor. Game Doctor is a comprehensive collection of hints, cheats, patches, and other game enhancements.

February 2nd

Florian Fischer wrote he found a cool way to have more fun with Unreal:

"Hey! I just found something in Unreal that I want to share. I don't know if it is news to you, but it is not described in the console commands on planetunreal. You can try to bind the following keys:

P=ViewClass Pawn

O=ViewClass Player Key

P cycles your view between the viewpoints of the living things on the level. This includes the birds, the caged rabits and even the little flies that buzz around. Unfortunately, it does not show the head movements, such as when the Nali is bowing. Also, it does not take control of the character. While viewing with theeyes of some monster somewhere, your mouse and keyboard movements still apply to your own character. Key O will return you to your own view. I haven't tried it in multiplayer mode. Maybe it cycles thru other player's views (hehe). ViewClass can also be used on the console and can be more specific. Try: ViewClass NaliPriest (in the opening sequence) ViewClass Titan (while he's busy killing all these Krall)Or you can take the viewpoint of an object ViewClass FlakCannon(unfortunately, it refers to the Flak Cannon respawn point, not the actual weapon. If only I could view a deathmatch game with the viewpoint of theFlak Cannon :-) And related to this is the ViewPlayer command ViewPlayer <playername>It works in Botmatch and shows you what that particular bot is doing.--Florian Fischer"

Randy Geurts wrote in the newsgroup that 3DFX finally made the Mac SDK kit for developing Voodoo I/II drivers available. No drivers included but this by itself paves the way for anyone who has the know-how to develop their own Voodoo I and II drivers. [I think it's more aimed at developing games-Mike]

The SDK Kit contains the following Components of the Glide 2.x SDK

1.Glide2x SDK.sea (Glide 2 sdk)
2.Glide2x Diags.sea (Glide 2 diagnostics
3.Glide2x Docs.sea (Glide 2 documentation (PDF files)

Myth II Easter Egg page: Jeff Fridberg of MythII.com wrote : "About that funny secret reported about yesterday in Myth II. It is a Griffin in the tree. That and tons of other funny things can be found at: www.mythii.com. We have a special Easter Egg's page. Keep up the good work with the page" Jeff Fridberg,

I got some good news about Dave. He apparently did not lose his sense of humor in the accident "Susan got there today, and he greeted her with "Hello, Mrs. Beutel". She looked around for her Mother In-Law, and of course she wasn't there. Susan then said, "excuse me?". Dave replied again, "Hello, Mrs. Beutel". Susan said, "Dave, we're married. I'm your wife. you can call me Susan." Dave replied, "Ok by me!" Big steps to recovery!

The 3DFX Voodoo I tweaker from Andreas Varga has been upgraded to version 1.0. [non-beta] A few bugs were fixed and the application will no longer expire.

Nightwalker is a new Mac game that will be released this spring. Cut from the web page : "Currently only available in Macintosh format (PC to follow) and rendered in fully animated VirtuaVision, NIGHTWALKER is a dark, moody, downright tempermental (if not a little weird) experience for the those gamers who enjoy a little more than shoot-em-ups, car crashes, and virtual women with big hooters. Puzzles? You bet: some enigmatic, some flat-out obscure (I suggest you keep a copy of Hamilton's Mythology and perhaps The Golden Bough at hand - not that they'll help, you understand, but everyone needs a little light reading at times.).You can't die, but you can easily get lost, so I'd suggest packing a light lunch before playing. Perhaps something with a nice bearnaise sauce..."
System requirements: Mac OS 7.5 or better, Power PC preferred, QuickTime 2.5 or better utilities (enclosed with the CD), Sound Manager, 4X CD-ROM drive.

A new ONI dedicated site opened at http://members.xoom.com/oniweb/

DH suggests something that may help relieve your stress while waiting for 2.19 compatible maps if you're into 3rd party Single player levels. He suggest to try Vigil99. "It's 219 compatible and is cool - BUT only if you've got a fast machine - like better than my uncarded 233g3." It has apparently some cool weapons like the well famous BFG2000, the flamethrower, the quadshot and more ! I couldnt find the link but I believe it must be availabe at decyber Unreal orNaliCity

Ruffin has an awesome article describing how to setup your own Quake LAN. Take a look!

PlayStation 2000: For those that might be interested, Sony and Toshiba will be showing a next generation chip on February 16, 1999 at the International Solid-State Circuits Conference. The specs for that chip are as follows : A 250MHz microprocessor consists of a CPU core with 128b multimedia extensions, 10 floating-point multiplier accumulators, four floating-point dividers, an MPEG2 decoder, a 10-channel DMA controller, and other peripherals with 128b internal buses on one die. It contains 10.5M transistors in 17x14.1mm2 and dissipates 15W at 1.8V

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