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Reader Review: Mac Quake 2 by Don C. Tyler
8/10/99
Summary:
* Pros: Good single-player / Awesome multi-player game. Great immersive graphics and sound, Open GL and Voodoo compatible acceleration. Great Port from Logicware.* Cons: Misses John Romero's contributions, Somewhat aged graphics/engine. No map editor or bots (yet). Deathmatch maps somewhat uninspired.
* Cost: Approx. $45-$50 (Mac version) Available Now.
Reviewed On:
315Mhz G3 upgraded 7300 Power Macintosh
144 MEG RAM
12 MEG Voodoo2 SLI w/ MesaQuake2 3.1b7
Version Reviewed: Quake II v1.0 w/ 1.0b1 ref_gl.libOverview:
Mac-Quake II hasn't stirred-up nearly as much controversy upon its release as it did when it was released for the PC: Was it as good as Quake I? Was deathmatch as solid? Did it miss John Romero's insidious touch? Would Thresh like it? Etc, etc... Although these debates have pretty much died-down, Mac-Quakers did have some concerns. Logicware (and not the celebrated Westlake) was handling the port. Voodoo card owners were not officially being supported - the game was OpenGL only. Unreal looks better an order of magnitude better, and Quake 3's release is right around the corner, so why should I waste my time with Quake II?I must admit that when I heard that Logicware was handling the port of Quake II, I was a bit nervous... I am happy to report, however, that Logicware has crafted an excellent, rock-solid version of the game. Not only that, but they are working closely with a Mesa programmer (Miklos) to insure that Voodoo-card owners can play the game, albeit in an "officially unsupported" capacity. The Mesa engine and .libs are updated often, work great, and now, used in conjunction with an updated gl.lib from Logicware, allow for multitexturing. That's what I call service! Once again, Logicware has done a great job - and hopefully this is portentous of things to come - it will great to have another solid software provider for the Mac.
The big changes between Q1 and Q2 are in the graphics and game-engine. As far as the graphics go, the changes are a mixed bag. For example, Q2 now offers colored lighting, but tends to look a bit "cartoon-y" compared to Q1. Despite the aging graphics (Unreal is much prettier) and engine (Quake 3 is much slicker), I think that id did a pretty good job extending the Quake-universe, but some things were definitely missed...
Gameplay:
In the single-player game, you are now fighting the Strogg. The Ogres and beasties from Q1 are nowhere to be found. The Strogos monstrosities are fairly interesting, but lack the sinister touch that the monsters in Q1 had.The battles reminded me more of id's Doom-series, than Quake's. This is not necessarily a bad thing, just not what I expected. The much-touted "improved enemy AI" is definitely better than Q1's. The enemies duck fire, switch-up their attacks, and appear generally "smarter" than in Q1, but they are still basically sitting ducks in a target-gallery: many enemies simply run back-and-forth to avoid your fire, take a shot at you, run back-and-forth, shoot, repeat... The AI is better, but it's not that much better. As first-person shooters (FPS) go, I think that Unreal's monsters have the best AI - they are more aggressive, behave more "realistically", and are definitely not sitting ducks. Remember though, just to be fair for comparison's sake, the Q2 engine is older than Unreal's engine, and it shows.
The single-player game starts-out slowly. You crash-land on the planet of your enemy, and must find a way to... blah blah blah: you've heard it all before... The game starts with base-style levels, and then there are more base-style levels, followed by more base-style levels... Where were the castles, dungeons and unholy shrines of Q1? Not here baby - this is what Q2 misses the most: John Romero's insidious touch. The game really doesn't have the creepy/scary quality of Q1 -- that gothic, Lovecraftian horror and architecture isn't present in Q2, and it's definitely missed. Having said that, once you get into the game, and get over the differences between Q1 and Q2, you start to appreciate it on it's own merits.
The single-player game gets more interesting the more that you play. The gameplay reminds a lot of Malice (a Q1 Total Conversion) in that you are constantly re-visiting covered ground with new info/items. This is more of a "hub"-style system than Q1's linear level-style. Like I said, the deeper you get into the game, the better it gets, so if you get bored with the first few levels, keep going, it definitely gets better.
The graphics and level-style, as I mentioned before are mostly bases and installations. There are some mines, and underground levels, reminiscent of Scourge of Armagon (a Q1 Expansion-pak) later in the game that are fairly interesting. Like I said, the weapons and fighting remind me of Doom. Maybe it's the return of The BFG...
Multi-Player:
Solid. It's definitely not as fast and chaotic as Quake 1, but it's far (far) more responsive than Unreal. Quake II's mulit-player game over the Internet was imminently playable, and loads of fun. More strategy is involved, and it's much less of a "race to get the rocket-launcher" than in Q1. The other weapons are useful for different situations, and when you're down to the shotgun, you are not quite as helpless as you might think.One note: the supplied deathmatch maps are much bigger and more complicated than the maps in Q1. Do yourself a favor load them up and get familiar with them before you play online. You will get lost and become easy fodder if you don't know where you're going Although they don't seem to be as inspired as the Q1's deathmatch maps, they are playable, and there are plenty of servers running custom maps.
If you plan on playing Quake II online, or any game online, you should definitely check out Scott Kevill's mac only online gaming service, Game Ranger. Read more about it here: http://www.gameranger.com/
Graphics:
As mentioned above, the graphics look a bit "circus-y" compared to Quake I's, and aren't a cool as Unreal's, but Quake II can still turn out some pretty cool graphics. The game is definitely better looking than Q1 overall. To judge for yourself, you can download converted Quake I maps and see where the new engine excels over the old. Go to http://www.PlanetQuake.com/dmclassics/ and download your favorite classic deathmatch maps, run around them, and you'll be able to see in no time the evolution of the Quake engine.In my computer (see specs above) I get between 38-39fps @ 1024x768 in demo1 with all of the graphics and sound at the highest quality. Your mileage may vary.
Sound / Music:
The ambient sound effects are awesome. They really add to the environment of the game. The other sound effects, including weapons and monsters, are once again, excellent. The music, on the other hand, is nowhere as good as NIN's soundtrack for Q1. Quake II's music tends toward hard-driven guitar sound that seems a little out of place. Although it certainly is energetic, it just doesn't fit for me.Screenshots:
Looking for screenshots - check out this id Quake II Screenshots page for tons of them: http://www.idsoftware.com/quake2/screenshots.htmlConclusion: Quake II, somewhat dated though it may be, is well worth the investment, both in time and $$$. Go for it! Quake II's longevity will really become apparent as soon as the mods from the PC side get ported. (Bots!)
Final Score:
Version 1.0: 8.5 out of 10
(If Scott Kevill releases Quiver 2, a map editor for the Quake II engine, raise the score by one points)Pros:
- It's an id product.
- Pretty good single-player / Awesome multi-player game.
- Great immersive graphics and sound.
- If you like FPS - here's a good one.
Cons:
-Don C. Tyler
- Misses John Romero's contributions.
- Somewhat dated graphics/game engine.
- Quake 3 is just around the corner.
- No bots/map editor (yet)
Have a different Opinion?
Want to see what others rated the game on their specific CPU/Video card combination?Rate Your Mac Game or Search the Ratings Database
Other Site Quake/Quake2/Quake3 Links
- Mike 's Quake 2 article
- Ruffin Bailey's Quake 2 article
- Randall Markarian's Quake 2 article
- 35% Voodoo2 Framerate Boost without Overclocking - For Free
- Quake Lan Tutorial
- Quakeworld How-To
- Quake Skins How-To
- Q3Test: 3dfx/Rage128
- Quake3 Tips/Screenshot/Performance
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for the latest news/tips/reviews on Mac Voodoo/3dfx info!
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