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Mac Quake 2 Performance
- Rage128 vs Voodoo2 vs 3Dfx Banshee -
(Includes tweaking info/tips)By Mike
7/05/99
This page has my original comments and Quake 2performance results from the recent 3D Game News. I ran Quake 2 tests on two B&W G3/400's - identical except for the graphics cards - one had a Rage128 (rev B) and the other had a IXMicro Game Rocket and Voodoo2 12MB Card.
Quake 2 Performance: 3Dfx Banshee vs Rage128
I installed Quake 2 and ran some quick timedemo's on both B&W G3/400's - one with a Game Rocket (IXmicro 3fdx Banshee with today's Mesa3DfxEngine extension) and one with a rev B Rage128. Both systems had the video cards in the 66MHz PCI slot and were run at the same game settings (16 bit color, no 8-Bit textures setting). The table below shows the results:
Mac Quake 2 Timedemo Scores
System 640x480 800x600 1024x768 Demo 1 B&W G3 400
Rage128 rev B
(66Mhz PCI Slot)47.3 fps 33.0 fps 20.1 fps B&W G3 400
Game Rocket
(66Mhz PCI Slot)29.2 fps 27.2 fps 20.8 fps Demo 2 B&W G3 400
Rage128 rev B
(66Mhz PCI Slot)46.1 fps 33.0 fps 19.7 fps B&W G3 400
Game Rocket
(66Mhz PCI Slot)28.4 fps 27.4 fps 21.1fps Note: That's no mistake - the 3dfx card was slower at lower resolutions but a bit faster at 1024x768. Increasing default appl. memory from 50MB to 90MB made no difference on the scores. The Rage128 in my opinion looked as good or better and I need to adjust the gamma settings on the 3Dfx card as it was very dark. If I had to give the edge in appearance from the first exposure to the game, I'd have to say the Rage128 looked better, but I'll reserve that final judgement until later. Stay tuned for screenshots and more - I also had copies delivered to Randall and Ruffin today and they will be providing their comments and reviews as well.
Quake2 Rage128 Screenshots:
Since the Game Rocket screenshots in Quake 2 (and Q3test) come out with a severe blue tint (I even tried the RGB swap setting - no help), I've only included Rage128 pictures for now. Clicking on the thumbnails will load a 800x600 full size version (about 70KB JPEG files).
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Quake 2 Shadows On/Off Performance Tests:As noted at the Game News page a few days back, I ran tests with and without shadows enabled in Quake 2 for all 3 cards. The default s shadow setting is off; the command to enable them is 'gl_shadows 1' (gl_shadows 0 turns them off). You can add 'set gl_shadows "1"' to your config.cfg file to make it a default option. I did some tests to see what performance effect shadows had with the Voodoo2, Game Rocket (Banshee) and Rage128. To save space on this page I did some tests to see what performance effect shadows had with the Voodoo2, Game Rocket (Banshee) and Rage128. The table below shows the results. The Voodoo2 scores used my Voodoo2.ini file shown on the Voodoo2 tweaking page.
Quake 2 Timedemo Scores
(Shadows On/Off - 640x480 res.)System/Card Shadows OFF Shadows ON B&W G3 400
Voodoo2 12MB
(w/Voodoo2.ini)41.5 fps 35.0 fps B&W G3 400
Game Rocket
(IXmicro Banshee)29.3 fps 24.7 fps B&W G3 400
Rage128 rev B47.3 fps 42.9 fps All 3dfx cards (Voodoo2 and Banshee) used the B3 Mesa3dfxEngine, Rage128 used the latest Apple Rage128 drivers (ATI Video Update 1.0). Both Rage128 and Game Rocket were in the 66MHz PCI slot of a B&W G3. I suspect the lack of multitexturing in a single pass that is supported on the Voodoo2 and Rage128 is one reason the Banshee is slower in Quake 2.
Voodoo2.ini File - Results with Tweaks:As noted last week in my Voodoo2 Tweaking page, Quake 1 and 2 both benefit from faster memory settings and other tweaks without overclocking the card. Since I had put the Stealth Voodoo2 cooler on a PC Voodoo2 card my framerates below include only the memory/PCI/Buffer tweaks - the card clock rate was still set to the default 90MHz. I still saw major performance gains. Without a cooler, even when used in the 9600 which has a large fan blowing on the PCI cards, 100Mhz would lock up the Game Wizard after only several minutes, and one cooled PC Voodoo2 I have will not even run 100Mhz - so overclocking is risky and not a sure thing even with a cooler.
Note: the following tables of framerate comparisons were from a Apple Blue and White G3/400, but I saw nearly identical gains (% wise) from a 9600/350 as well. Gains varied by demo map and gain, but were as high as 35%, an amazing improvement.
Mac Quake 2 Timedemo Scores
System 640x480 800x600 Demo No. B&W G3 400
Voodoo2 12MB
(No Tweaks)36.6 fps
35.4 fps29.2 fps
29.6 fpsDemo 1
Demo 2B&W G3 400
Voodoo2 12MB
(w/Tweaks
But No Overclock)41.7 fps
40.7 fps34.8 fps
34.8 fpsDemo 1
Demo 2
NOTE to GlideHack Users: Remember to disable Glidehack if you are using it - as noted here and in the Game News page it is not compatible with the settings in the Voodoo2.ini file.My Voodoo2 tweaking page also has more reader tips and performance scores with various 3Dfx ini file settings. Stay tuned for more extensive coverage on Quake 2, including maps and mods from the PC.
Rate Your Mac Game or Search the Ratings Database
Other Site Quake/Quake2/Quake3 Links
- Ruffin Bailey's Quake 2 article
- Randall Markarian's Quake 2 article
- 35% Voodoo2 Framerate Boost without Overclocking - For Free
- Quake Lan Tutorial
- Quakeworld How-To
- Quake Skins How-To
- Q3Test: 3dfx/Rage128
- Quake3 Tips/Screenshot/Performance
Don't forget to check MAC3dfx.com
for the latest news/tips/reviews on Mac Voodoo/3dfx info!
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