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Quantum 3D's Obsidian2 X-24 Single Board Voodoo II SLI |
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Nov, 1999 Update: First Obsidian X24 Mac Tests: This review was originally written in 1998 when no generic Mac Voodoo2 drivers existed. As noted at the main site and my www.mac3dfx.com site - 3dfx in summer of 1999 released both Voodoo2 and Voodoo3 Mac drivers. Not certain they would work with the Obsidian (Ken Dyke of 3dfx indicated there might be some issues since the X24 is not a reference design), I avoided buying another one at the $300+ current cost. However a reader recently offered to trade me an X24 he'd picked up in the bargain bin at a local retailer for a Voodoo3 2000 card. I couldn't resist that offer. I used 3Dfx's beta 2 Voodoo2 drivers (see my previous review of these drivers) with the X-24 in my Apple G4/450 AGP system. As noted here in my original review of the X24 in a PC - these cards run hot and may not be a good choice for many Macs without added cooling. The G4 case, like the B&W G3s, has a large fan blowing on the PCI slots which seems to help. In limited tests so far at 100MHz (using a Voodoo2.var) file I've seen no problems. As noted in my Voodoo2/SLI article, Quake1 doesn't run but Unreal 224b7, Quake2 and Q3test1.08 ran fine with excellent performance. Scores from the stock Rage128 AGP and a 166MHz Voodoo3 AGP card tested in the same G4/450 AGP system are included for comparison:
For Mac owners with a single monitor who don't want to lose DVD player functionality but still want better game performance than the Rage128, a Voodoo2 is still an attractive option. As noted in my original Obsidian X24 review, the 'medusa' passthru cable had poor monitor image quality at higher resolutions, but looked OK here on an IBM LCD at 1024x768 (running it on a non-LCD would be a better test of sharpness however). For more on Voodoo2 and SLI mode, see my Voodoo2 review posted several months ago when the 3dfx Mac drivers were first released. Introduction: Although the current product is PC only, I wanted to post this page to make Mac owners aware of how the card performs and the pros and cons of a single card SLI approach. Even before seeing the card I was concerned about thermal issues with a piggybacked dual Voodoo II card with no fans, especially with a 90-95MHz design and the inverted design of PCI cards where chips are on the bottom of the card (installed), which does not help heat dissipation as heat is radiated back onto the card rather than away from it. It turns out my fears were well founded. What's Included: I did note the Medusa cable appeared to have no shielding on cable section from the output of the 2D video card to the Obsidian. The output cable appeared to be larger diameter cable and from the stiffness I assumed it was shielded. Quantum3D admits to image degradation that sometimes occurs in 3Dfx cards due to passing the 2D Video through the card. Their FAQ notes this most often occurs at 1024x768 or above and can be helped in some cases by changing the refresh rate of the 2D card, straightening out the pass-thru cable or moving the Voodoo card to another slot. They also offer another solution to avoid the problem - if your monitor has dual inputs (BNC and std DSub) you can run a BNC cable from the 2D video card to the monitor's BNC connectors and a std VGA cable from the DSub connector to the Medusa cable of the Obsidian. You'd then switch the input source of the monitor as needed or if you're lucky, the monitor will support auto-sensing and do this automatically. This is the best solution as there is no loss of 2D video signal sharpness and clarity. After a proper install the Windows 95 display control will have a new tab called "Obsidian 2" as show to the below.
Controls: One Hot Card: The PII 300 system is a full tower with 300 Watt power supply. It contains a fan on the PII 300 heatsink, a fan above the PII that blows down on the large CPU heatsink and a fan in the ATX power supply. The case is large with lots of free space, but almost all slots are full. The lower two slots are ISA (Industry Standard Architecture) filled with a 56K X2/V90 USR modem and a Creative Labs AWE-32 sound card. Next up was the Obsidian2 card, then a Diamond Monster Sound PCI card. Above that is a Diamond FirePort 40 Ultra-SCSI PCI card and finally in the AGP video slot is a Diamond Viper V330 (Riva 128) graphics card. There was one free PCI slot (a 4th) but it is a 'shared' slot with the topmost ISA slot, usable only if no ISA card in installed there. This system was an example of why people buy the single board SLI cards, there was no free PCI slot to allow a dual Voodoo II card setup as is the normal way to run SLI mode. Internal PCI Card layout of the PII 300 Solution: After checking my parts bin I found two 12V DC fans. The first one I tried was a low quality, cheap fan I'd bought at a PC show years ago. It did not have a CFM rating (Cubic Feet/Minute) but I knew from feeling the airflow from it that it was not adequate. Tests proved this was correct, it offered little to no benefit. The 2nd fan was a higher CFM (again by feel), higher quality Panaflow© model that did make a big difference. The problem was mounting it, especially at the proper height/position. Again digging through my parts bin I found 4 adhesive backed tie-strap anchors and straps. Sandwiching these between a 3.5" floppy blank front panel cover provided the perfect height. Clicking on the image below will show a full size image with a clearer view of the fan and home-brew mounting arrangement. It's not pretty but it works, and that's all that matters. After installing the fan and closing the case I again ran Quake II at 1024x768 with the maximum quality settings. After an hour of play there were no problems whatsoever so I moved on to Unreal. I ran Unreal again at 1024x768 for more than an hour with no lockups. I did see some cases of image corruption at times (not consistent) on text, the weapon and on the halo of bright lights. A sample of this can be seen on some full size images linked on the Unreal screenshots page. This could be a bug in Unreal or the current Obsidian2 driver but I suspect that it is the heat issue again. I will try more tests, possibly with the card set to 90MHz to verify this. I saw no lockups at 92MHz with the fan running in about an hour of constant play in Unreal. After about 2 hours of gameplay (Quake and Unreal) I shut down and removed the cover again to check the card - it was much cooler. Warm to the touch but not uncomfortable to hold. A dramatic improvement over the test with no fan in which the card was too hot to touch for more than a second or so. Note I discarded the idea to use a side mounted fan like the original 3Dfx Cool since it would provide less card area coverage than one mounted on the end, blowing down the length of the card. Since the two voodoo II PWBs (Printed Wiring Boards) are closely placed (only about 1/4" apart) a fan blowing edgewise is a better choice for this particular card in my opinion. I'll try to do more Unreal tests to see if the image corruption is consistent with thermal temperatures of the card. I may reinstall Unreal and apply the beta209 patch as well. I'll also run a 2 hour long Unreal test to ensure the fan does solve the problem. Bottom line is that in my opinion this card needs a *good fan* to operate reliably. |
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